Weekly Update – 14/06/2023
Hello all!
For the new subs, this is the weekly progress report, where I set out what I got up to last week, and what I plan to do the upcoming week!
So this past week I’ve been doing just some recolouring/redrawing of Kyrsten – and the newer added scenes. It went VERY well, so I might as well show off the surprise I intended for the new update. As you can see, Kyrsten gets a little redesign, to better match up with the (upcoming) rebooted SnakeByte Comic, and personally speaking, I’m VERY happy with the results!
All of her emotions/reactions pictures in the game have been updated, and the newer scenes art (the Bandits’ gangbang and Manor scene) have a better colouring too!
Before we get to Version 0.0.3 – I’d love to spend a month or two updating ALL the art currently in the game to look better, giving the whole game a face-lift, but we’ll get to that after the newest release of version 0.0.2 (E)
Speaking of which, since the past week I spent on learning and implementing this new colouring method into the game was a week I was supposed to be working on the Lumber Camp dungeon, this leaves me this last week to work on that.
I’m not going to be able to stuff 2 weeks’ worth of work into the remaining week before the newest release, so the Lumber Camp dungeon will most likely be the basic look of the dungeon set up, with any content I can draw (scenes etc) being line art (not coloured).
So I’m going to ask you all now, via poll;
Do you want me to release the game next week as scheduled, with the Mines completed, a fun scene at the Manor, and the start of the Lumber Camp Dungeon?
OR
Do you want me to delay 1 week just to catch up on what I should’ve been doing (I did the art instead), and having the Lumber Camp done/as close to as possible?
Regardless, I’m going to be spending this next week setting up the Lumber Camp and writing the dialogue/scene there – as well as doing as much asset work as I can.
See you all next time ;)
