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May 21, 2023

Plan for the upcoming month!

Hello everyone! And welcome to our new friends!

Just thought I’d clue everyone in as to what the plan for the rest of Version 2 is.


For version 0.0.2(E) the main objectives are;

· Finish Mine Dungeon

· Finish the Lumber Camp Dungeon

· Start the Crystal Cave Dungeon

· Create assets for the “Old Man”, Mercenaries and Bandits, and start assets for the “Naga” Enemy type.


Then, we head into Version 0.0.2(F);

· Finish Crystal Cave Dungeon.

· Finalise “Battle of Cycle Town” quest.


Afterwards, I’ll be starting Version 0.0.3(A);

· Add aftermath to Cycle town

· Add more Manor Events


I’m going to go into more details here, so if you’ve had your fill, I’ll see you at the next post!


So for Version (E), which I’m currently working on;

The Mine dungeon needs its “Boss” encounter. Like Sparky says, you don’t need to fight this guy, instead Kyrsten will need to convince him in some way to join their side and help against the Mercenary attack. The plan is to have 3 different options,

Talking – in which the players can attempt to just dialogue him into their side. This will be the hardest option, as I’ll be giving a few “conversational paths” to try and throw you guys off.

Second is bribing him, if you have enough coins – although this is going to be a stupidly high price. Or Kyrsten could convince them using her body, an offer that many would happily take her up on – though obviously this will cause a huge increase in both corruption, as well as costing Kyrsten TIME until the attack!

Finally, he’ll have a fetch quest, wherein the Boss here will want a set of panties. The player can simply offer up Kyrsten’s own “Lucky reds”, but lose these (upgradable) equipment and never get them back. OR she can ask her female friends for a pair, I’m sure they’d be happy to oblige.

If the player fails or displeases the Boss here, he (and the rest of the non-aggressive bandits in the Gold Mine) will become hostile, and actually ADD to the Mercenary strength.


Next up is the Lumber Camp Dungeon, which is another simple mini-dungeon. This time, the bandits (which are probably going to be tougher than the Mine Bandits) have taken the lumberjacks hostage. These bandits are much tougher than the mine’s, and won’t respect Kyrsten at all until she’s beaten a couple of them, at which point they will be willing to hear her out.

Here, Kyrsten can try and talk them into releasing the hostages, or buy them off. If Kyrsten beats enough of them, the leader will happily surrender, giving us another way to beat this quest.

Same as the above, if Kyrsten fails to impress them, they'll stay hostile and add to the baddies power!


The crystal caves introduces the new enemy type, the Snake-women called “Naga”. This is an all-female, warrior woman race, and so can’t be bought off nor reasoned with, instead, the leader here will want a healthy supply of men in exchange for their help. And that’s all I have for them right this second haha.


Anyway, the point here is that Kyrsten doesn’t need all three of these to help her, hell she’s doesn’t even need 1 of them, but recruiting each will significantly decrease the incoming attack strength (number of guys) at Cycle Town. By the way, Cycle Town obviously has to survive the attack to progress the story.

Also, I’ll be sure to be adding in a healthy sprinkle of new grab art, as well as updating everyone’s dialogue as needed.

So, that’s the plan for this month! Wish me luck!!