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August 7, 2024

Weekly Update – 07/08/2024

First off, a huge apology for the delay, and a massive thank you for your patience.

As you all know, Version B was supposed to release last week, but due to some shortcomings on my part, it didn’t. This was all down to me trying to be clever, copying and pasting other elements of older fights to try and shortcut my way into setting up the actual battles faster.  Didn’t work, simply because the fights were calling for elements from other fights that didn’t exist in the current one;

 

You can see this partly in the Selene fight (if you can get it to fire), wherein Redding will randomly talk and Selene will get stunned – which I’ve also fixed for version B. I ended up with over 60 gigs of backups of the game as I had to stop and backup every half an hour (because RPG Maker crashes so often when doing just coding/event scripting, and I’ve been bitten by that dog before!) but fortunately I was able to get everything sorted with no problems. It just took a long time.

Thankfully, the worst of it has been fixed over the weekend/last two days, and Version B will be out this Friday at 11:00 AM EST – I’m using Thursday as a safety net in case anything falls through the cracks today, but I’m up to the final part of the Battle of Cycle Town and everything is actually running properly so this should be a nice easy fix.

The Simms Patrol job also has these bugs, so I’ll be fixing them this weekend and releasing a patch next week so that Version B will be officially complete.

As for Version C, I’ll be creating the new areas for the new level (the City), doing some dialogue, and setting up a fun little scene as we get our newest party character, but otherwise I plan to have that release at the end of the month as usual.

 

Again, my apologies for this, a huge mistake on my part and a lesson to be learned about just how easy it is to slip up in game Development. It only took so long to fix because of the size of the event itself, which I’m VERY happy with – and the Simms stuff shouldn’t take nearly as long, I’ll mark it down for same this next week (Wednesday) but if it’s done sooner I’ll release it sooner.

 

Thank you all for the patience!

Comments (2)

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Bumbo · August 7, 2024

Game development can be very rough, especially when you are doing everything all by yourself. I will always appreciate all the extra effort you put into your work and try to make everything run as smoothly as you can for each update. Looking forward to when it's all ready!

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BackAlley_GYC · August 10, 2024

Awww, what a wonderful thing to say I don’t deserve such wonderful fans!