DevTalk: How We’re Creating Day 25
Hey everyone!
Today, we want to talk about how new game days are born: from the very first idea to the moment it becomes a fully playable experience. And right now, our focus is on one of the biggest moments in Love or Lust: Beach Stories — Day 25.
It all starts with our writers, who shape the story’s structure, dialogue, and emotional flow. Every scene begins as a draft: a mix of ideas, references, and emotional notes that capture what the player should feel in each moment. Once all the storylines and endings are finalized, it’s time for our devs and artists to take over and turn those words into an immersive, living world.
And this time, they have quite a challenge ahead.
Imagine: nighttime on the coast, a bar pulsing with music, fire shows, and a crowd of dancing bodies lit by flames and moonlight.
Creating this sequence is a massive challenge for the team. We’re talking about:
A ton of animated background characters, to bring the atmosphere of a real beach party to life.
Dozens of dynamic light sources for the fire show, torches, and reflections on wet skin and sand.
Complex dialogue branches that depend on every choice you’ve made so far.
On the technical side, this single day equals nearly five full in-game days in terms of complexity.
We’re also putting special attention on the emotional core of this chapter. Behind the fire and celebration, there’s a powerful human story about choices, attachments, and the cost of freedom. And of course, all of it wrapped in the playful, sexy energy that makes Love or Lust: Beach Stories what it is.
It’s an enormous task, but also one of the most rewarding ones we’ve ever done.
We can’t wait to share the result with you soon
Stay tuned and as always, thank you for your support and feedback.
