DevTalk: Lighting Kiko
Hey everyone!
Today, we want to give you a quick behind-the-scenes look at how we approach lighting in Unreal Engine, using our character Kiko as an example.
Lighting in games isn't just about making things visible, it's one of the most powerful tools for mood, focus, and storytelling. The right lighting can make a character appear mysterious, heroic, or vulnerable in an instant. For Kiko, we wanted to emphasize her confident and slightly rebellious nature while also highlighting the detail in her design.
Have any questions about our lighting workflow or Unreal Engine in general? Drop them below! We're happy to share more of our pipeline if you're interested.
Comments (1)
Lighting and shadows are hard to figure out. I’m sure you will find the perfect settings for every scene! Your work is our escape from reality ☝🏼
