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Shuffle_Me_v0.4.0_Public_Linux.zip 206.8 MB
Shuffle_Me_v0.4.0_Public_Windows.zip 210.8 MB
Shuffle_Me_v0.4.0_Public.apk 209.9 MB
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August 1, 2026

Shuffle Me v0.4.0 - Underwear - Big Update (and how to run the game fix)

Hey, it's Sifa :D

So, finally, we've implemented Panties and Bras :D And some other important stuff and news.

Important

If the game doesn't work - try deleting or renaming your save file
%APPDATA%\Godot\app_userdata\Shuffle Me\global_state.tres

Updated Avatar

As you might remember, we had to upgrade Spine project (animation) and Godot (programming) to a newer versions. It was an important upgrade. Unfortunately, it required reworking the Avatar. Not like complete rework, more about fixing the skeleton and meshes. I spent quite a lot of time on that, but it allowed me to improve body transformation a little. It's a bit more extreme in some cases, and I even added Lips transformation (lips getting bigger). I know it's not the most noticeable transformation type, but I'm a fan of slow transformation, what can I say xD

Underwear

Finally, one of the major goals was fulfilled. Bras and undies are in the game. Oh, it took me quite a while to make them look good.

Let's take Bra item for example. There are bras with cups, and bras without cups. Also, most of the bras show quite a lot of skin. I also wanted to keep boobs separated, because sometimes I want to put different things between them ;) But bras should be skin tight and follow boob movements perfectly. Considering all of that, it was quite a challenge to make no-cup bras, like the tank-top or basic bra you see above. Boobs were separated and were moving a bit differently, so no-cup bras looked bad. Lines were not connecting well, the seams were poking out, boobs sometimes were not synchronized with the bra. Anyway, after I reworked and adjusted all of that, they look pretty good, I'd say :D

Panties follow a similar story, but I won't talk about that because the post might get banned again xD

Anyway, we now have underwear, and it looks just like I wanted. Legwear can be transparent, bras and Panties also support that (though I haven't added such variants yet). There are some restrictions that I won't explain, because these are very small and I won't face them. So everything is cool :D

We also reworked how Undressing system works in the game. Don't want to get too deep into that, but you won't have any more random swaps of one card with another. Now if some body part should be exposed for an animation, the actor will just remove the clothes that are covering that part. You can still remove clothes by playing their cards. Your opponent will now also remove the same clothes as you do, so you are not alone anymore xD

In addition to that, we added the ability to tag certain clothes not to be removed during some animations, since it's better when they stay on sometimes.

Forced Feminization

And few words about the Floors campaign. We added some new important modules there. And to test them out, I changed the way you advance to the next floor. Now the ability to advance depends on the Gender experience you have. To advance, you need to get enough experience for any gender, and based on the gender, you'll get different consequences for your choices.

For example, if you got a lot of feminine EXP - you basically get permanent feminization upgrades, and you can't avoid it by putting all the points into Healing.

I like forced feminization. It just feels more reasonable and interesting to struggle against it. I hope these changes can enhance that playstyle.

Plans and Next Steps

Jester NPC

If you've seen my Quips (new Patreon feature, like stories), you know that I planned to add Jester unique character into the game. Basically, bras, panties and legwear were the main requirements for her outfit.

Unfortunately, I didn't have enough time to add her to the game. While she's mostly ready, adding unique behaviour to the game itself requires some better planning and game design. We want a new unique character to feel unique. That'll take some more time to prepare, maybe a week or two.

Clothes Rebalance

Now that we have all the clothing types we want (probably), clothes need some rebalancing. We'll do that for the next release.

QoL

Need to deal with some small issues and add some QoL stuff. Like highlighting cards with the "condition" effect when the condition is met, and so on. Probably also going to be in the next release.

More events with Cutscenes and Choices

Then, I want to add some small events to the Floors campaign, similar to the ones we have in the Robots campaign. You see, now we have way more opportunities to implement these events in a better way. I like how I reworked the "floor advance" event, so I'll do more stuff like that, along with more interactions with the flying robot. I suppose that's also on the list for next release...

High-heels

I tested how animations look while wearing high heels. Some of them look pretty cool, but some look a bit weird. My goal is to make the Heels dynamic, so we can change their height dynamically. Maybe it can even become another Transformation type xD So based on further tests, I will keep you updated. But don't expect high-heels the next week. Maybe only some demo stuff.

Shuffle Me v0.4.0 Changelog

  • Added Bra and Undies items (finally!) with 3 variants of each gender, and a bunch of recolors.

    • Also updated NPCs to wear new underwear

  • Animated Avatar Rework

    • Added Lips body TF & related perks (including for NPCs)

    • Reworked the Body Transformation visual range. Certain parts now can be bigger than before.

    • Many meshes were adjusted and optimized.

  • Added new "Condition" card effect (checks a stat and adds effects if high/low)

    • Mainly used to add effects to cards at high arousal, for now

  • Reworked Floors campaign with new choice based "Advance to the next Floor" events (and other refactoring...)

    • Used Flying Drone HOP unique NPC there, and some cutscenes and animations

    • Forced Body Feminization (you can't avoid upgrades in some situations)

  • Undressing reworks:

    • Human NPCs now undress items when the player does

    • Removed certain cards that "swap" due to your state of dress/arousal

    • Instead, card animations that require undressing do so automatically while the animation needs that

    • Rebalanced the remaining cards that "swapped" to undress with "Condition" effects

  • Improved Campaign Builder (internal)

    • Added sub-campaign system that allows creating small parts of a campaign and use it several times in different places.

    • Added some technical modules for better navigation and branching, like a randomizer module, or requirement module.

  • Masturbate-themed cards may now show up in "regular" card drops (previously were 'event' exclusive).

  • Added 2 new loose crop top recolors

  • Small changes to the introduction

  • Added an idle animation selector to the character creator

  • Made height of icons in text consistent across cards, help text, etc.

  • Updated engine to Godot 4.7.1 and Spine 4.3 (& misc plugin updates)

  • Better names for most of the Perks in Body Transformation Tree

  • Updated the in-game Roadmap

  • and I believe there are some more things that I don't remember about because I want to sleep xD

Important

If the game doesn't work - try deleting or renaming your save file
%APPDATA%\Godot\app_userdata\Shuffle Me\global_state.tres

Comments (4)

R
Redacted Void · August 2, 2026

Love the animation loop for this update!

L
Leo Andrews · August 1, 2026

Hi, I downloaded the new update and it won't load. I'm not sure if this is a client side error or not

S
SIFA Games · August 1, 2026

Oh, god. It seems that the problem with the save file

L
Leo Andrews · August 1, 2026

Can't wait to play!