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Shuffle_Me_v0.3.7_Public_Linux.zip 204.8 MB
Shuffle_Me_v0.3.7_Public_Windows.zip 208.1 MB
June 19, 2026

Shuffle Me v0.3.7 Small Update - New Submission Cards

Hey, it's Sifa :D

Just a small update today, so won't talk too much xD

(download links are at the bottom)

New Cards

I think it's time to add more cards. Every week I plan adding several new cards along with other changes. So this week it's the Submission theme with 4 new cards.

Also, it's a good opportunity to start adding more kinks and fetishes into the game. So if you want something specific - feel free to reach us on Discord. I'll eventually make a new Discord chat for Card/animation requests. For now, you can do that in the #feedback chat.

More Upgrades

Also, I'm testing a different approach with the new cards. You see, all the other (older) cards have only 2 upgrades and both upgrades have the same stress/arousal stats. These new Submission cards have 3-4 upgrades each, and stress/arousal also changes with most of the upgrades. Also, with each upgrade they become way more valuable than other cards in terms of efficiency, even though at the beginning they don't seem that good. So try playing with it and let me know if it's good.

Why more upgrades? Well, I have plans on making longer campaign, with more loops, longer player progression and more, so more upgrades seems to be a good idea. Especially considering that the first variant of a card will have fewer effects than their upgraded variants.

Another reason is about the roleplaying side. You see, I thought about how I can do the "acceptance" mechanics. Player should become accustomed to the stuff they do, not just become better in it, right? So I think changing Stress/Arousal stats with each upgrade might be a good idea to simulate this "acceptance".

Think about it: it's quite stressful to lick someone's feet for the first time, but after the 50th or so time you shouldn't feel too much stress doing that. The same goes for other types of actions. Something might become less/more stressful. Some things can become more arousing, some less arousing if you get used to them. Seems quite reasonable to me, so that's what we're going to try this time, and if it's good - I'll balance other cards this way too.

Plans and Next Steps

So, for the next week I want to upgrade my Spine Pro software to the next version. It's obviously a technical upgrade, and it should take a while. But I need to deal with it, because I've been postponing it for at least a month.

Because of that I'm not sure that the next update will be big enough. Sure, we'll add some more cards and clothes. But about everything else - I'm not sure.

After the Spine update, I plan to add some events to the Floors campaign. You know, different stuff sticking out of walls, floor and ceiling. I want to add that at the same time with the sound effects, so I don't need to do it later. It's better that way. Spending a little additional time every time I do a new animation is easier than doing that in bulk for a several weeks later xD

Anyway, enjoy the game, test new cards, and see you in a week :D

Shuffle Me v0.3.7 Changelog:

  • Added new "Submission" card theme

    • 4 new cards: Kneel Down, Kiss Feet, Stepped On, Lick Boots

    • 3 new animations

  • Added system to change Stress and Arousal with card upgrades; testing with new Submission cards with 3-4 upgrades on each.

  • New idle animations for Camo and Goth opponents

  • Refactored card themes system for easier use in future content

Comments (3)

M
MagicMonkeyKing · June 23, 2026

Works now, thanks!!

M
MagicMonkeyKing · June 20, 2026

Sigma download link points to a beta version that doesn't think I'm a Patreon member and won't run the "Rise of the Machines" scenario

S
SIFA Games · June 20, 2026

Oh, sorry, going to fix that