Shuffle Me v0.3.3 Patch - Big Update, Gender Progression, New Campaign
Hey, it's Sifa :D
And it's still Friday in some parts of our world, so I'm not late :D
(download links are at the bottom, as usual)
Gender Upgrade system
We have a lot of upgrades for the Player now :D
These upgrades aren't just upgrades though. These upgrades also expand the ability of your body to be transformed. Extra HP is always a sweet bonus, so why not?
In addition to that, Stress and Arousal got nerfed! You have only 5 of each now. However, you can also upgrade them, though the cost may be quite high. Because again - you pay with your own body...
Sure, for now the system is a bit rough and requires polishing. But still, it gives a player the ability to precisely control their changes without removing the purpose of Transformation system itself.
Also, we removed "Total Loss" when player is fully transformed in the new campaign. Instead - you can continue playing, and you even get some extra XP to heal up a little (yeah, you can also Heal now :D)
New Infinite Campaign
Yes, a new campaign! For the Upgrade system to shine we needed a long campaign. Possibly even an infinite campaign, where you can keep playing without losing the progress all the time and refine your build and look.
While working on this campaign, we created a very cool tool for ourselves to create campaigns. To be honest, the Gauntlet campaign (ask Devoidex why this name) was made just in an hour or two. Very fast, very handy. While the system itself took way more. I won't describe it too much yet, because I believe Devoidex (our lead programmer) wants to write a post about it.
I can make campaigns way more easily now! Yeah, we still need to make the "modules", like different events and stuff, to populate with them the campaigns, but still, it's a great step for us.
The Gauntlet is the new campaign for this update. Instead of one opponent there are 4 of them. We call them one-timers because they don't have save data-- you can TF them completely in one fight. However, they do change as you progress in the campaign. The stronger they become, the better their decks get, and their bodies also can take more changes. I'd say it feels cool.
And yeah, new campaign can be infinite. You can complete it when you want, but the choice is yours. Let's hope there are no huge bugs that can break your saves xD
Legwear and Avatar
Well, I covered legwear in the last devlog. In short - it wasn't as easy as I thought, but now we have some basic versions of Tights, Stockings, Socks and Leggings :D
However, there is a surprise for you. While testing and reworking the legs, I also made it possible to do more extreme body proportions. So fully masculine look is now even more masculine, fully feminine look is more feminine.
Also added a bunch of new unique variants for some items, and a brand new hairstyle :D Especially Goth look, which was created by our artist Elisabeth :D
There is a thing that I'm not sure about though. You see, I added a bunch of new skills for opponents. And with them, I also added some visual effects. They seem a bit stupid, tbh xD So if you don't like them and they break the tone a little - let me know.
Other stuff and What's next
We also added a lot of other smaller stuff. The honorable mention is sure UI sound added by Devoidex. It's not complete at all, more that we were testing it, but still, sounds quite good, so we kept it in the build.
Next few months we'll be making weekly updates, refining what we have and adding sound, cards and more animations, step by step.
For bigger goals, next we have to add Panties and Bra. I think it won't be long till we have them in game. Voices and Voice feminization is another big goal, but will take quite some time. Though it can be implemented in parts, so just need to work on it regularly. Unique characters, can do them after bras and panties are implemented. We already have 3 characters drawn.
And a campaign with a real story. Again, first underwear and characters - then the campaign and story :D
Shuffle Me v0.3.0 Changelog:
Added Gender upgrades system
All cards grant a specific kind of gender XP, which can be spent on upgrades in special events
Reduced most body parts' maximum TF, but can be regained with upgrades
Reduced stress and arousal caps, but they can also be upgraded
Added new systems for campaign construction, and reworked all campaigns to use it
Added a small optimization to background load future events earlier
Added "The Gauntlet" campaign
with 4 new enemies, each with a different set of cards and look
Added 7 new enemy cards with some visual effects
Becoming fully transformed does not end this campaign
Avatar improvements
Reworked Legs (though you won't notice the changes xD)
Added legwear as a new clothing category, with 4 distinct items + recolors. Including Transparent items :D
Added 12 unique "goth" clothing/cosmetic items
Added a bunch of other unique recolors
Fixed internal issues with clothing item IDs
Save data has less redundant info about clothing items now
Improved character creator:
Body tab has text boxes for precise number input
Added ability to save/load character presets
Added 'starting upgrades' tab (kind of a cheat, though). Can be used to start the game with any body proportions
Camera
Fixed camera movement between "menu" events (no more random camera jerking)
Camera now "Remembers" the setting and returns back to it after events
Improved look of opponent's "fade out"
Added sound effects for some basic UI actions (e.g. clicking buttons, playing cards...)
P.S. We haven't tested this patch nearly enough, so it will be a bit rough, unbalanced, and maybe even buggy. Please report about any bugs or strange things - so we can fix that fast.
(our big update literally)
Shuffle Me v0.3.1 hotfix Changelog:
Fixed the game builds so it works now :D Shame one me XD
Shuffle Me v0.3.2 hotfix Changelog:
Improved look of gender upgrade trees, added lines between "required first" upgrades
Removed broken arrow emojis
Possibly fixed issues with robots' campaign choice events (those are still work-in-progress with campaign reworks)
Shuffle Me v0.3.3 Patch Changelog:
Fixed 'heal' option in gender upgrade trees adding XP rather than subtracting (d'oh!)
Fixed genders of all legwear items; added new effects for 'unique' legwear items
Renamed "The Gauntlet" campaign to just "Floors"
The final fight of Floors is now the final fight, win or lose.
Added "non-fem" card drop event to the new "Floors" campaign, so you can replace unwanted Female cards. Triggers if you win the first opponent after advancing.
Increased the price of gender upgrades to 30 XP each (and healing to 60)
"Supply" card effects now correctly take place after other "end turn" (opponent) card effects
Opponent "loss" cards only show if all of their normal cards are not playable (rather than any normal card being not playable)(so it's a bit easier to win)
Improved performance of character creator (probably?)
Fixed 'camo' enemy being named 'NPC'
Removed "total" loss TF endings from other (old) campaigns
