Shuffle Me v0.2.7 - Card Upgrades - Regular Update
Hey, it's Sifa :D
Didn't have enough time to write a big beautiful post today xD
(links are at the bottom)
Upgrade System
First part of the upgrade system is done. It's a bit rough, still a good start though. The point is that you can make several upgrades for each theme or gender. Like reduce their arousal/stress cost, or improve power a little.
Why is this only the first part? Because the next step will be to add Card upgrades. We are working on a system where card effects can be revealed only after you get some EXP in the related theme, or something similar to that. Should be interesting to play with that. Obviously, in real life you need to learn how to use each skill to make it better, so I want to achieve that same feeling in-game.
With that I also had to rebalance cards again, mostly their stats. I don't want to rebalance the whole list every update, though, so this time I made very few adjustments. The balance might be broken xD We'll rebalance everything better after we add upgraded cards, anyway.
Other Stuff
Also about balancing. Most clothing items now boost some combat stats every turn you keep them on, so you usually won't want to undress as fast as possible xD
Some adjustments to the Avatar: Butt jiggling physics is now progressive. So the bigger the butt - the more it jiggles. Also added some more complex recolors. Soon I should be able to remove all of the "simple" mono-recolors...
So, I think in a week or two I should be able to release v0.3.0. It won't be too big though. Just some more cards, some more enemies with different TF types. Complete Card Upgrade system. Stuff like that. So in build v0.3 we can start dealing with the new bigger Campaign. At first will start with adding different characters with different skills and maybe even mechanics.
Anyway, enjoy :D
Shuffle Me v0.2.7 Changelog:
Added theme (& gender) upgrades system
If you play enough cards with the same theme/gender, you get an option to upgrade cards of that theme for the rest of the campaign!
All 10 themes and 3 genders are now can have up to 3 upgrades.
New unique recolors: added 7 new bottoms & 1 new top
Rebalanced clothing cards:
The (default) starting clothes and cosmetics are no longer usable in combat (the only exception is Hair)
Most clothing card effects have been changed to "supply" effects (applied each turn). Should be better motivation to stay dressed ;)
Better description for clothing cards explaining "reshuffle" of enemy cards. Later this effect won't be presented on clothes only, and not on all the clothes probably.
Made post-combat events in Rise of the Machines campaign more consistent with those in Arena.
"Get a new clothing item" choice events have been removed since you can get a new item after every combat now. Other events are more frequent now.
Arena Opponent rebalanced
Cards have a bit more powera
Cards don't reduce player's stress/arousal as much.
Losing due to high stress is not as bad.
Butt jiggles less when it's flat, and jiggles more when it's curvy now
Masturbation cards are accessible in Arena campaign again.
Rebalanced some cards that were converting Shield into something else. Now they are not as strong, but still useful.
And as always, miscellaneous fixes & balance adjustments
