Shuffle Me v0.2.5.1 Lewd Player Cards, Card Mechanics - Regular Update
Hey, it's Sifa :D
Only a week has passed since the last update. For me it feels like a month... Lots of changes.
(download links are at the bottom)
Card Mechanics
So, as I said last time, the plan is to implement deeper Player Progression. Obviously, it should have impact on the cards. It would have been problematic with the old design, though.
You see, our "suits" (right-top corner, Diamonds) have been more confusing than helpful. For example, a card that says "+1 Flow" was giving +2 flow, 1 flow from description, 1 flow from the "suit". At first I thought that was a cool idea, and yeah, it's not a bad idea for "clothes" or enemy cards, because it shows completely different behaviour of the card. But making a suit just for +1 to a stat was too much. The effect is too small to make a suit out of that.
So, the old suits are gone :D Welcome the new suits, though I call them "themes":
So, Diamonds now show the "theme" of cards. And nothing else. No hidden effects or mechanics... other than end-turn cards triggering those other stat effects.
At first, we need that to make cool synergies. For example, after playing Smart Strategy, you can play Smart or Friendly card to get extra power (which might be even more important for certain cards). This way player can perform very cool chains of actions.
And another thing is Progression (that is coming in the next big update). We are going to add some kind of Experience System to the game, where player gets Themed EXP and Gender EXP after playing each card. Obviously, Themed EXP is related to card's Theme, and Gender EXP to card's Gender.
Eventually you'll reach a threshold, after which you can encounter a unique event where you can upgrade the cards of that theme or unlock new ones or something. Sure, these events will be choice based. And I want these to impact the gameplay and deck-building strategy more.
Lewd Animations from Player Cards
So Themes thing is done. However, because we removed the old Suits, I had to rebalance the cards once again. Add add new effects. I hope Shuffle Me won't become too simple after the last changes. Because some combinations seemed quite strong in my head. However, I really wanted to try some of these effects. So if it's too simple - we'll enhance enemy's HP or figure out something else.
While doing all these themes, we also decided to add some new player cards where player and enemy "perform" a synchronized animation together. Before, that was only possible in End-Turn cards.
Oh, it wasn't easy at all. Devoidex (our programmer who has finally found a cool nickname) can explain it better. In short, it was all about Undressing system. A ton of problems and bugs popped out. So for now, only Enemy undressed for these animations, Player stays dressed.
I remember talking about that before. Most likely Undressing system in the current state will be scrapped. I think for the animations where we need to expose certain Body parts we will be removing the clothes that cover these parts, and dress character back after the animation.
At the same time, undressing itself won't be removed, just changed. I think we will add a bunch of cards with the "Exhibitionism" theme, where you can undress, dress back, flash underwear, etc. We won't do cards that require "exposed body parts" to just appear in combat. Often you need to wait too long to undress both characters and start playing such cards. And we don't even have underwear yet. So yeah, that should be changed.
What to expect next
So, we have some drafts of "one-timers" (Human NPCs with different stats, cards, TF order, etc). They're probably going to be in the next update, most likely in one more Arena mode for now, because we haven't done the Progression events yet for a new campaign.
Card upgrades will probably come a bit sooner than Progression events and Experience System. Most likely we'll add a simple event to upgrade cards. Some of you might have guessed that Arena mode is just a good way to test new stuff for us. So yeah, Arena first, to test new NPCs and card Upgrades before making a brand new Campaign with the progression systems :D
Ah, I almost forgot. We also reworked the way Transformation works. I mean, in this version you probably won't notice much changes. Maybe only the fact that player has less HP now. The thing is that I want Dynamic transformation limits. Like you can't grow boobs at the beginning, or lose too much muscle from your arms. Then, in unique TF events (related to Gender EXP) you can get cool bonuses, and also increase the limits. From one side it doesn't mean that you will be TF'd to these limits, just that you have more HP. From the other side - now you can grow boobs :D
Anyway, enjoy the new update, next update is soon so wait for it :D I want to post updates on Fridays, so maybe next one will be smaller than usual.
Shuffle Me v0.2.5 Changelog:
Theme System for Cards (diamonds in upper right)
10 themed suits, with 5-6 cards in each theme
Old suits are gone. Mechanics stay, just no more seemingly-random +1s to combat stats, what you see in the description area should be what you get, now.
Added 4 Player cards that can trigger Synchronized animations (these cards are not in Robots campaign for now)
Get a Kiss
Handle It
Close Assistance
Don't Look Back
New card effects that boost other card's power based on theme
New card effects that temporarily adjust stress & arousal costs of other cards (often target specific themes)
Rebalanced all player cards
Power Boost from Flow (blue arrow) effect is temporary now (lasts till the end of turn)
"Natural" cosmetics are no longer usable in combat
Player's deck size is now 12, up from 8.
Internally reworked how enemy save data works to better support different kinds of enemies.
This breaks past saves; sorry about that.
Internally rework how body TF works and is saved for use w/ future opponents and difficulty controls.
Probably also breaks past saves but a little less
Player's base HP is reduced by about half.
Arena Opponent's HP is increased by about half
Fixed a bug where Opponent are not being transformed visually during combat
Updated "Effect Info" window (help text)
several other small fixes and adjustments
Shuffle Me v0.2.5.1 Fixes:
Fix issues related to Arena opponent trying to update visuals used in earlier fights
Fix issues when winning vs. Arena opponent using a card that plays a looping animation (e.g. the naughtier ones). Shouldn't crash anymore
Removed "restart" button in pause menu
Fix naughty bits having the same color as worn bottom clothes
Fix animation for "Handle It" card
Comments (5)
Found and probably fixed the bug. Also, we found more issues, so fixing them too. Hot fix is soon
quick question, what drove the decision to make the HP so unbalanced? opponents have 500 points; we have 182 now. Half of what we used to have. Feels like I barely get the game rolling and then it's over. which is really frustrating because the new cards are awesome!
Well, maybe 182 is too little. Though I managed to win even with such gap. However, block is crucial. So probably yeah, going to increase player's HP along with the hotfix
Got some reports about crashing. Tested it myself - also got a crash. Was almost about to end the campaign. However, I got important logs. So most likely will be fixed in 4-6 hours, when Devoidex is up. Because it's beyond my programming skills xD
love the update. though i'm not sure about the hp difference this time. :)
