Shuffle Me v0.2.1 - Difficulty - Small Update
Hey, it's Sifa :D
Just a small update today xD
While we are working on bigger updates, I still want to upload something to keep you up to date. However, it's not that simple. The reason is that most of the "bigger things" can't be separated into parts and released in small updates.
Still, some things might be added into the actual build. So I'll be posting smaller updates at least once per 2 weeks. Will try to do it even more often, but can't guarantee that. So for now let's make it 2 weeks. Oh, I know. Maybe I should make just a post with something else instead of a game update. Like if I can't make a game update - I should do something else. Sounds reasonable :D
Anyway, today it's difficulty and some more clothes (tops). And I'm working on adding planned characters into Machines campaign (medic robot, cosmetics robot, and also need to make auto-dresser robot better).
Then I want to make a "story mode" for Machines campaign. I'll explain "Story Mode" in some other post. In short - I don't want "story mode" to feel like a "rogue like" game. So only unique stuff will be used here, with development, choices, and storylines for the NPCs and Player.
Somewhere on the way we'll add UI sounds (clicks, card sounds, stuff like that). And sure some new cards, items, and other smaller things. Also, will be replacing simple mono-color clothes with the new unique recolors and will be adding new clothes too.
Shuffle Me v0.2.1 Changelog
7 difficulty settings (just a plain bonus to cards' power)
4 new unique tops
Direct TF effect (bypassing Shield, used on some new items, if you're lucky to get them)
