Walking Mod - Multiplayer, Walk With Friends Online
Update, October 2026: this version is retired. The Walking Mod now installs and updates through the russozl hub, attached to this post. Run it, sign in with Patreon and click Install. It finds the copy you already have and keeps your presets.
Walking Mod Goes Online
The Walking Mod just got its biggest update yet. You can now walk around with other players in multiplayer sessions, see them moving around, getting in and out of cars, all in real time. Assetto Corsa is starting to feel like an actual living world.
This update also sets the foundation for a lot of cool stuff down the line. Think shared animations, coordinated events, and way more.
Multiplayer Walking
The big one here: you can finally see other players walking around during online sessions.
All animations are synced across the server, which opens up a ton of possibilities. Synchronized race starts, shared events, that kind of thing.
The character animations are already looking really good and I keep improving them. The system supports a bunch of different animations, with new ones being added all the time.
Here's what you get right now:
• Smooth character animations that blend naturally between walking and running
• You can get in and out of cars, and actually see other players doing it too
• Replay support is in, and it'll keep getting better
• Animations are managed on my end, so you'll always have the latest ones automatically
Server Setup for Multiplayer Walking
For the stickman to work in multiplayer, server admins just need to set EnableUdpClientMessages: true in their extra_cfg.yml file. That's the main setting needed. It enables client-to-client messages through the server, which is what the walking sync system uses.
One important thing: all players on the server need to have the same version of RWC installed. If someone has an older version, stickmen will be invisible between mismatched clients. So make sure everyone updates.
The smoothness of the walking character depends on the server's refresh rate (Hz). Higher Hz means smoother character movement. Low FPS or high ping can cause slight stutter, but the app compensates with interpolation so it still looks decent in most cases.
I included a STICKMAN_SERVER_GUIDE.txt file with the download that covers all the details. Check it out if you're setting up a server.
Third Person Mode
Press T to toggle third person view. In this mode, the camera follows behind your character and your own CJ model becomes visible so you can actually see yourself walking around. The FOV automatically sets to 76 degrees for a good cinematic framing. Camera effects like shake, sway and breathing get applied to the character body instead of the camera itself, so the view stays smooth and cinematic even while moving.
Fatigue System
Running around now actually tires your character out over time. You'll notice the camera starts to wobble a bit and your movement slows down, just like real life. You can adjust how intense it is or turn it off completely if you prefer.
Dolly Mode
I've added a brand new Dolly Mode that makes it super easy to create smooth, cinematic camera movements. Barely any setup needed.
It works with a simple keyframe system that animates the camera between two points.
You set Point A as your starting position, then move to where you want and set Point B as the end.
Once both are set, the camera smoothly travels from Point A to Point B. There are three path styles to choose from:
Straight Line
Camera goes directly from A to B at a constant speed. Simple and predictable.
Smooth Curve
Creates a natural, flowing motion that smoothly connects the points without sharp direction changes. Looks really organic.
Custom Curve
Full control over the path using adjustable control points. Perfect for more cinematic or stylized shots.
You can tweak the animation speed and duration to get exactly the motion you want, from quick transitions to slow cinematic sweeps.
You can also now see a 3D preview of the camera path before you start recording, kind of like how camera paths look in Blender. Makes it way easier to plan your shots.
DOF (Depth of Field) Controls
This update includes full DOF (Depth of Field) controls. Press L to toggle DOF on or off, and M to switch between auto and manual focus modes. When in manual mode, use the arrow keys to adjust focus distance, and press the semicolon key (;) to lock or unlock the current focus distance. There's also a dedicated Blur/DOF settings tab inside the app where you can fine-tune intensity and all the other DOF parameters to get exactly the look you want.
I also cleaned up the Blur/DOF tab so it only shows the settings that actually matter. No more random debug values cluttering the screen.
Smoother Car Entry and Exit
I completely rewrote the system for getting in and out of the car. It's way cleaner now and doesn't mess with your controls anymore. That annoying bug where the steering wheel stopped working after leaving the car? Fixed.
Also, when you get out of the car now, the camera spawns to the side by the driver door instead of right in the middle of the car. Feels way more natural.
Aimbot Mode
Aimbot mode is now included by default in the app. It comes disabled out of the box because it uses a good amount of CPU/GPU when active. If you want to use it, just head into the settings and flip it on.
Phone Flash Mode
You can now use your flashlight like a phone camera flash. One press and it fires a quick burst of light, just like taking a photo with your phone. You can even set it to automatically take a screenshot when the flash goes off.
Here's how it works: press F and it performs a sequence similar to a real cell phone camera, the light turns on for 1 second to illuminate the scene and then flashes twice quickly. If you enable the "Take Screenshot on Flash" option, it automatically takes the photo at the exact moment the flash goes off, synchronized with the brightness. And this works independently of the flashlight; Q turns the flashlight on and off normally, F triggers the flash.
Crosshair Toggle Tip
Quick tip: you can toggle the crosshair on and off even with the main app window closed. Just look in the app tray (the apps sidebar in AC) for "RWC Crosshair" and enable or disable it there. This way you can have just the crosshair visible without the full settings window taking up screen space.
New in this update: you can also hide the crosshair directly from the aimbot settings without affecting anything else. So if you want aimbot on but no crosshair, now you can.
Thanks
Real quick, I just want to say thank you to everyone who supports this project. Your feedback, bug reports, and testing make a huge difference. I wouldn't be able to keep pushing updates like this without you guys. Seriously, it means a lot.
What's Coming Next
This is really just the start. There's a lot more on the way.
I'm already working on new animations for the next update, including better enter and exit car animations.
The goal is to bring everything together into one system where walking, roleplay stuff, and camera tools all work seamlessly. Eventually you should be able to hop into another player's car as a passenger and go for a ride together.
Switching cars mid-session might also become a thing, and if it does, it'll be built right into the Walking Mod.
I also found out that server-defined fuel stations are actually possible. Imagine pulling into a gas station to refuel during a session. More on this soon.
Go download the update and try walking around on your favorite server. Let me know what you think in the comments!
Comments (7)
How do I show the character icon?
yo so im trying to setup the cams is there a way to get them to switch from one camera to another kinda like a tv cam but on just the car?
Yeah it switches automatically. Set the camera mode to Track/TV (F3) and it cycles through the track cameras on its own as your car passes by, like a real broadcast. No clicking needed. There's also Anchor mode where you place your own camera zones around the track and it switches automatically when the car enters each zone. So you can build your own TV camera coverage wherever you want. Both modes stay locked on your car and switch angles on their own.
You should do a tutorial on the cinematics I don’t understand anything 💔
Legend
Jesus man. Mad props...that's insane. can you swap cars?
It looks like we'll be able to switch cars in the next update
