Walking Mod - Finalizing for Early Access
We’re getting close to the first release of the Realistic Walking Mod.
I’m adjusting the last details and fixing the remaining bugs. Since the first post, several dev builds have been released and improved.
So, besides smoother movement, the height relative to the ground has been fixed.
Issues with bridges or sinking into the asphalt now happen much less frequently — almost never.
The save/load system is finally functional.
Right-clicking on a slider resets it to default values.
Added press H to go to the car’s position.
Crouching now works smoothly and slows movement — great for cinematic use.
All movement now works much better with mouse and keyboard.
You can apply the running shake effect even while standing still.
There’s what I call discrete zoom, similar to a phone camera jump from 1.0x to 0.5x.
Holding X (Square on DualShock) triggers a smooth FOV animation.
You can define how much zoom and effect happen between
0.5, 1.0, 1.5, and 2.0.
The sway was reworked to look less robotic and repetitive.
The breathing effect works, but still needs some tweaking.
The zoom shake at maximum zoom has been removed.
The code was rewritten for better performance, thanks to CSP 0.3.
This version is now being finalized for release to Patreon supporters.
Comments (6)
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I'm looking forward to it👍
whatever you got the settings at in this video, can you make that the default? looks good. for insta360 / mobile app, the default settings dont work so well so we gotta spend lots of time getting that natural feel. If this app can have default settings already at the best, it would be super nice
of course, I will work to ensure that the standard settings are as close to ideal as possible, both on the mobile cam and on insta360
Looking really really good, much more natural now 💪🏻 What track mod is that? And if you don’t mind me asking what PP filter are you using? Many thanks!
thanks for that, the track is bannochbrae and the ppf is c13aegis
