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August 29, 2020

Comic for Monday 8/31 (Early High Res)

So I've made the quicksave/quickload mixup more than once in my years as a gamer... but until 1am last night at the tail end of a Wasteland 3 session, I'd never had the opportunity to do it in co-op. It makes it... OH so much worse.

Comments (8)

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Shawn Spencer · August 29, 2020

Man, that's just a failure of game design right there. Any game with quickload should have Auto-save built in.

C
Ctrl+Alt+Del · August 29, 2020

It does have auto save. But autosave has intervals. Doesn't help if it doesn't autosave before you can accidentally hit quickload XD

B
Brian Dickens · August 29, 2020

So painful if it happens in a singleplayer game, but I can only imagine how bad it would be in co-op. Ouch! --- Hate to be nitpicky, but you're missing an "a" in the third panel. "What are the symptoms of A stroke?" :P

C
Ctrl+Alt+Del · August 29, 2020

Actually, not technically. You have A stroke, but the condition itself can be referred to simply as "stroke". So you can say "what are the symptoms of stroke" as well as "what are the symptoms of A stroke". You can see that the Mayo Clinic uses both on their info page: https://www.mayoclinic.org/diseases-conditions/stroke/symptoms-causes/syc-20350113

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Stephen Shook · August 29, 2020

Done that. Did the equivalent in Visual Studio at work and lost about a day of work. Luckily I didn't need resolve problems so it went quicker.

A
Aditya Rameshan · August 29, 2020

Oh God, I can actually feel their pain...

K
Kaedys · August 29, 2020

Ya, my solution to that has always been to _completely unbind_ quickload. I've never met a game where I couldn't load the quicksave from the normal load menu. Prevents me from fat-fingering it, at least.

C
Ctrl+Alt+Del · August 29, 2020

That will likely be my first order of business when we start tonight XD