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October 12, 2026

Condemned Bunker v0.20 for friends

Hello, friends!

Thank you for still being here. Today's update refreshes the visuals in a few places, gives the greenhouse a small extension, and adds a new location that can be discovered while exploring the wasteland. This also opens up something a bit more endgame-focused, at least for now.

I'm starting to build a second group of companions that can only be unlocked by rescuing them from dangerous situations.

Changelog:

  • Added a new location that can be discovered while exploring the wasteland, with one randomly selected boss per run: Easy, Medium, or Hard.

  • The boss may be guarding an imprisoned companion or unique loot, including a powerful sniper rifle with dedicated ammunition.

  • Added a new item: sniper rifle and sniper ammunition.

  • Added a new group of companions who can only be unlocked by defeating a boss. They do not appear in the regular daily recruitment events.

  • A new companion, Maya, a medic, has been assigned to this new group of rescue-only companions.

  • Expanded the greenhouse with new crops, plant care, events, a refreshed interface, and Run XP rewards.

  • Training now rewards Run XP and has received a visual refresh.

  • Improved the formatting of daily companion events.

  • Refreshed some item graphics so they fit the overall visual style of the game better.

  • Reduced the Big Mutant's damage.

  • Changed the Natural Healing meta perk. The first aid kit bonus has been removed from it.

  • Added a new meta perk: Improved First Aid. Each point adds +10 healing from first aid kits, both during combat and when used in the kitchen.

Cheat Codes:

  • For cheats: special

  • For scenes: trait

  • For online: boss

What's next?

I have plenty of ideas and plans, but right now I'm mostly thinking about how to connect everything together in a way that actually makes sense.

One thing I'm definitely considering is a system somewhat similar to the NPC system in Destroyer, but adapted to the bunker. I'd also like to add more places and activities inside the bunker that could be automated using companions and possibly NPCs, so they actually have a purpose and provide some kind of benefit.

There will definitely be more companions added to the rescue group as well.

The biggest question is how to make companions stand out more compared to regular NPCs. If I add NPCs to the bunker, the difference between the two groups could otherwise become a bit too blurry, so companions need something that clearly puts them above normal NPCs.

As for Destroyer, like I mentioned before, the next update will definitely add Asian and Black versions of the random NPC girls.

I'm also going to reduce the frequency of street fights so they become a rarer encounter. Sometimes, while playing, I feel like they appear a little too often and can become more annoying than meaningful, so that's one of the things I want to adjust in the next update.

Take care, everyone, and I hope this week doesn't bring you too much stress.

66.98 MB file on MEGA (Mega)

Comments (2)

q
quirijn manders · October 14, 2026

mate i gotta thank you for making such a great game so far, for me a strong 9/10 so far, however there is one thing i would love to see. this game is located in the femdom and fetish tags on gamcore and i dont see alot of femdom and fetish content yet. annnd i kinda wanna see that. so yea thats it. other then that i am loving it. keep it going mate and god bless

T
Testoviron · October 14, 2026

Thank you for your kind words! I'll do my best to make this game a 10/10. As for your question, you'll mostly find scenes like that by interacting with NPCs - either with individual women or in the FFM version. There, you'll find interactions that fit that vibe.