💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
September 23, 2026

Condemned Bunker v0.19 for friends

Hello friends! Thank you very much for your support.

This update gives companions a bigger role in your run. They now have fixed specializations, morality and interaction preferences, giving you more reasons to think about who you invite into your bunker.

Changelog:

  • Every companion now has their own specialization, morality and interaction preference.

  • Added companion morality. Companions can now be Good, Evil or Pragmatic, and your reputation will directly affect your relationship with them.

  • Added companion gameplay specializations: Medic, Scavenger, Mechanic and STR/END/INT Trainers.

  1. Medic: Heals the player during the night and removes bleeding.

  2. Scavenger: Brings additional loot from night exploration.

  3. Mechanic: Reduces crafting, repair and construction costs and also improves hatch repairs.

  4. Trainers: Improve gains from training Strength, Endurance or Intelligence together.

  • Added interaction preferences. Doing the preferred activity of a companion gives additional relationship and arousal.

  • Companion specialization is now explained when recruiting them.

  • Added specialization, morality and interaction preference information to the UI during companion interactions. These elements can be clicked to show more information.

  • Completed companion interactions now give 2 base Run XP, so spending time with companions also contributes to your run progression.

Content:

  • Added small extensions for preference-related scenes for Dee, Isabel, Lana, Maria, Mia, Rae and Rose.

Combat improvements:

  • You can now select Fists even while carrying weapons, making unarmed builds much easier to use.

  • Fists now have their own icon in the weapon selector and combat slot.

  • Reinforced Plates now improves armor efficiency as well as absorption.

  • Blood in the Water is now categorized as a general perk, matching its actual effect on all attacks against bleeding enemies.

  • Added a new icon for Fists.

  • Improved Spiked Bat and Spear icons.

Fixes and quality of life:

  • Continue now selects the newest browser save, whether it is an autosave or a manual save.

  • Night expeditions now reset the daily companion event flag.

  • The Beaten timer now decreases after night expeditions, so the status can disappear without requiring normal bed sleep.

  • Buffered item effects now properly update the inventory.

  • The Local Angel reputation title can now properly be reached at 30 reputation and above.

  • Existing saves automatically receive missing companion traits without resetting relationships or stats.

Cheat Codes:

  • For cheats: special

  • For scenes: trait

  • For online: comp

I think this is a nice update that gives the game some more depth. Of course, in future updates more specializations will be added together with new mechanics coming to the game, as well as bigger extensions for companion scenes.

As for Destroyer, I'm about halfway through adding the new mechanics.

I want to introduce something that probably won't be perfect in its first version and I may need a few updates to get the full effect I want. There may also be some problems with reusing the same gifs between both games, so I'll have to pay attention to that too.

Anyway, I want to introduce a sandbox NPC system where the player can meet randomly generated NPCs during the game. Every NPC will have completely random features like face appearance, body type, skin color and other physical traits.

Generally, I want to make something similar to Justin's mechanic where, for example, the player can pay to increase an NPC's breast size and adjust some parts of their appearance to fit their own preferences.

NPCs will also be assignable to jobs in businesses owned by the player, allowing them to generate passive income. I think this mechanic fits Destroyer's sandbox really well, because the player could basically fill a new house or building with NPCs that match their own preferences.

How would it work?

  • Recruitment: The player will meet NPCs in different locations like the park, shopping mall or maybe some completely new place. If you meet their requirements in terms of muscularity, money, respect etc., you will be able to invite them to a special building.

  • Random generation: Every NPC will have randomly generated gender, stats and appearance, including things like face, body type, skin color and individual body parts.

  • Customization: Similar to Justin's mechanic, some parts of their appearance will be possible to modify with money, for example breast size. Not everything will be changeable though, so finding a really unique or almost "maxed out" NPC will still depend partly on luck.

  • Jobs and passive income: Keeping NPCs in the motel/hotel will cost money, so you will be able to assign them to work in your businesses. Some NPCs may accept risky jobs like the warehouse in the ghetto, while others will only want legal work. An NPC with high attractiveness could for example make very good money working in the Photo Studio.

  • Relationships and scenes: NPCs will also have relationship with the player. Increasing it will unlock scenes based on the physical traits of that specific NPC.

I'm still thinking about what exactly I want to use as their home. It could be a completely new location, or maybe I'll reuse the motel or hotel for this.

So overall, a lot of customization and randomness. I think it could fit Destroyer's sandbox very well and give the player another system where they can build something completely according to their own preferences.

Alright, I won't bore you any longer. That's the plan and now I'm getting back to work.

Thank you again for being here and supporting the development of these projects. You guys are the best.

Take care and see you soon!

82.01 MB file on MEGA (Mega)