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August 13, 2026

Condemned Bunker v0.17 for friends

Hello, friends!

This update is one of the biggest gameplay changes added to Condemned Bunker so far.

The main goal was to push the game much further toward a roguelite style and make each run feel more rewarding, even if the player dies before escaping.

Changelog:

  • Reworked the entire permanent meta-perk progression screen.

  • Meta progression is now divided into 3 separate categories.

  • Added 16 permanent meta perks in total.

  • Added 12 completely new meta perks.

  • Added a new Run XP system.

  • Run XP is now gained for:

    • surviving another day

    • winning combat encounters

    • building the radio

    • discovering new locations during night exploration

    • completing Bandit and Survivor faction quests

    • recruiting a new companion

  • Added a new Run XP bar above the main passage container.

  • Added 36 run perks that only remain active during the current run.

  • When the player fills the Run XP bar, a level-up window appears and the player can choose 1 out of 3 randomly selected perks.

  • Added unique icons for all new run perks.

  • When the player dies during a run, all collected Run XP is converted into Meta XP at a 1:1 ratio.

  • When the player successfully finishes a run by calling for help through the radio, the player receives 200% of the Run XP earned during that run.

  • Expanded NSFW scene pools for female NPC encounters.

Cheat Codes:

  • For cheats: rogue

  • For scenes: lite

  • For online: rogue

This update ended up being much bigger than I originally expected.

The new progression system required changes across many parts of the game, including combat, exploration, faction quests, companions, the radio ending, death handling, UI and permanent progression.

The most important part is that death is no longer supposed to feel like wasted time. Even if the run ends badly, the player still makes permanent progress and becomes stronger for the next attempt.

At the same time, successful runs remain much more rewarding, which should make the overall gameplay loop feel far more satisfying.

There are now 36 temporary run perks and 16 permanent meta perks, so balancing everything will probably take some time. Some perks may turn out to be too strong, too weak or simply too situational, but I wanted to finally put the foundation in place and start building the rest of the game on top of it.

This is still only the beginning of the larger roguelite expansion, but it is a very important step.

The next updates will most likely focus on pushing the game further in that direction with stronger enemies, more dangerous events, better late-game progression and more content tied to difficult runs.

Thank you so much for your support, for continuing to be here, and for helping me keep pushing the project further.

Take care, and I’ll see you again soon!

34.79 MB file on MEGA (Mega)