Release 5 Progress Report #3
Hello dear friends!
As I have made some great progress with Release 5, I think it is a good time to have another progress report! As usual, with a healthy dose of screenshots! However, this one will be a bit different, as I worked quite a bit on the backgrounds, so let's have mainly R5 environments for today!
Tessa Day 3:
Writing: 50%
Renders: 50%
Lise Day 3:
Writing: 60%
Renders: 40%
Bar Side Jobs 2:
Writing: 20%
Renders: 30%
Reworks iteration 2:
Renders: 100%
Technical:
R4.5 fixes: 100%
R4.5 text corrections: 90%
Soundtrack & sounds: 20%
As planned, R5 is shaping up to be a particularly girthy update (and not just because of Tess), but you can see that render numbers are still growing steadily. And while the bulk of the scenes are still waiting to be done, I think I could have a release estimate sometime soon!
That's it for today! As always, if you have any questions, suggestions, or ideas, please do not hesitate to let me know!
Comments (14)
Hm... I might have to restart the game... again. For science, obviously. The one time we get an image of the stairs leading down to Ginny's bar has been a memorable moment for me.
It has been previously one of my oldest renders, so reworking it was a treat! That said, I might add an extra screen to the stairs encounter if there is enough time!
God she's just perfect. I can't wait for more Tess.
I am pretty happy with how Tessa's R5 content has been going, both story-wise and smut-wise!
I can’t wait to make angry Mistress Tessa ^_^
R5 will have a shorter variation for her Mistress moment, but I plan to give her multiple longer, dedicated scenes later on as well!
any idea when the next update will drop?
Check out the text in the report! tl;dr: estimate soon!
I'm repeatedly impressed by the quick updates, progress reports, and quality of content. What made you want to make a futa on male game like this in the first place if I may ask.
Thank you, I'm glad you approve! To answer your question, I initially started making SP for me, to a degree. From what games were back then available, I missed a lot of themes: like a bit gentler, dating-like approach to the futadom, femboy protag, retro sci-fi setting, etc. I always enjoyed 3D, which made it naturally simpler. I've found out that I really like making the game, and a year later, here we are!
Where would I go to learn more about how you make the game and what sort of team you have?
That is hard to answer, I'm afraid. Not sure where to even begin. Probably the best starting point is what interests you the most (coding, 3D, writing, etc.). You know, keep that passion flowing! That said, apart from the post-production and 3D basics, I am mostly self-taught. So, if I can do it, you can as well! And there is no team, just ol' me!
Great! We love you vp
Thank you, much love!
