Devlog #3 Wasteland Guardians v0.9
Hello everyone!
It's been quite a while since my last update, and there's a reason for that. Due to circumstances beyond my control, I had to leave town for almost two weeks.
On the positive side, I was able to take a short break from both my regular job and game development. On the downside, the release of version 0.9 will likely be delayed by roughly the same amount of time. At this stage, the main tasks left are rendering and coding, but unfortunately I couldn't work on either of them remotely since I don't have a laptop or any similar device that I could take with me.
I've been back for a few days now and have already returned to rendering. Progress isn't quite as fast as I'd like because I had to deal with several things that were left unfinished before my trip, but most of those issues are now resolved. Over the next few days, I'll be able to focus on the game much more actively again.
As for the current progress, approximately half of the planned renders have been completed. The text for the update is already finished, and I've even spent some time working on the script. However, as usual, I'll leave most of the coding work for the final stage of development.
Thank you all for your continued support, and take care of yourselves!
Development status v0.9:
Planning - 100%
Writing - 100%
Coding - 8%
Rendering - 47%
SFX, music, translate - 0%
Comments (2)
This scene looks interesting...
Good luck sd 😀
