Thick Tifa update, Blender Ready
Hello everyone!
The model is ready to be edited inside of Blender! Tweaking materials and proportions, as well as making sure the clothing export correctly from Daz takes a lot of time, but it's better with the newer version of Diffeomorphic.
I had fun with Daz's cloth physics to try an simulate the stretch of her top holding back such massive expanse of boob-flesh. It's a pretty good base to work off from in blender now. I think I'll keep using this technique for all models going forward.
The second image is the Blender version with the Daz shaders, so next step is to use my own custom shaders for her skin and hair! Also, fixing the weird eyelid bug that I get on every import from Daz.... don't know what causes it. Hmmmm...
See you soon!
Comments (1)
Good start^^
