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August 11, 2024

New Shader Park Plugin for TouchDesigner + T3D Support

I'm excited to launch the new Shader Park plugin for TouchDesigner! It allows you to easily take your raymarched shaders that run in the browser and bring them natively into TouchDesigner to introduce things like audio reactivity, hook them up to sensors, or render out high quality video. This can also be a nice way to create a shader that runs natively and bring it to the browser.

The new plugin has support for Josef Pelz's T3D operators! It now has no installation process, just drag and drop the .tox into your project. It also supports occluding with other 3D objects, soft shadows, and the ability to easily scale the objects up and down in TD.

Huge shout out to Josef for their support on these new features!

Link to Shader Park: https://shaderpark.com/

Link to Download the plugin: https://github.com/shader-park/shader-park-touchdesigner

Josef's Patreon for T3D: https://www.patreon.com/JosefPelz

Pete’s youtube: https://www.youtube.com/@peterwhidden

Pete’s Github: https://github.com/PWhiddy

Easily Make Shaders in TouchDesigner: New Shader Park Plugin for TouchDesigner with T3D Support (YouTube)

Comments (4)

M
Mini UV · August 12, 2024

Amazing!

t
tYk · August 12, 2024

That did it! Thanks for the quick reply!

t
tYk · August 11, 2024

my output in TD edges do not look like the shaderpark example. Looks like a circular mask cuts off the image sharply. thanks for any help.

T
Torin Blankensmith · August 12, 2024

Hey, in the video I show how there's a bounding geometry that's used to render your shader. Inside the component change the size of the sphere SOP.