Ricardo Tormo Valencia 1.0
The Circuit Ricardo Tormo in Cheste, Valencia, opened in 1999 and is named after Spanish motorcycle champion Ricardo Tormo. Its 4.0 km anti-clockwise layout with 14 turns is famous for its stadium-style design, allowing spectators to see almost the entire track from the grandstands. It regularly hosts MotoGP’s season finale, along with major car and motorcycle racing events.
After a long wait, I can finally share version 1.0 with you, featuring many new improvements. This mod was quite outdated, and I’ve worked to bring it up to today’s standards
Here's what's new:
Updated the track to 2025
Reworked almost all materials
Added new runoff areas
New paintings
New MotoGP long lap area
Fixed a lot of flickering
Performance updates
Digital flag system
And more
Hotfix:
Fixed issue in pit lane where you could go faster on the concrete area
Physics improvements
Download here: https://drive.google.com/file/d/1cclG0hWadOpf4nTi9AtBy2FdbGT4gDTW/view?usp=sharing
Comments (17)
Hello Fenryr. Is it possible to check if AI is working properly? When doing weekend races, when race starts everyone are in the pits for some reason. I did not change anything. Thank you
Hi, I'm having an issue where the AI get stuck in the pitlane. They either don't move at all or drive straight into the barrier. It's funny, but not playable.
are you thinking about adding the formula e layout in the future?
I already started working on it, probably comes with the next update
Sir, it appears there is a vegetation.kn5 mentioned in the models.ini file but not in the zip for v0.8 - is it missing, or not required?
Love this update with 40 grids. Lets go racing😍
Not bad - Are you planning to add other layouts?
Formula E is already in progress :)
Thanks mate :) 👍👍👍
Track loads when you delete the ai folder.
https://www.racedepartment.com/downloads/ai-for-fn_valencia.62303/
Crashs ! AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid AC\aispline.cpp (654): AISpline::loadVersion7 AC\aispline.cpp (366): AISpline::loadFast AC\aispline.cpp (341): AISpline::load AC\aisplinerecorder.cpp (289): AISplineRecorder::load AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder AC\track.cpp (125): Track::initAISpline AC\trackavatar.cpp (439): TrackAvatar::initPhysics AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain
Still happening if you delete the ai folder?
thank you for working on my hometown circuit. I really appreciate it =)
It crashes my game unfortunately... AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid AC\aispline.cpp (654): AISpline::loadVersion7 AC\aispline.cpp (366): AISpline::loadFast AC\aispline.cpp (341): AISpline::load AC\aisplinerecorder.cpp (289): AISplineRecorder::load AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder AC\track.cpp (125): Track::initAISpline AC\trackavatar.cpp (439): TrackAvatar::initPhysics AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions
Szia, sajnos nem tudom mi miatt lehet ez, valami talán az ai-val... Próbáld meg hogy kitörlöd az ai mappát hátha akkor elindul, viszont értelemszerűen akkor nem fogod tudni használni versenyre. Következő frissítésben csinálok majd egy teljesen új ai-t.
As always, very well done! Already looks really good. Can't wait for the next updates. Adding the darker racing line on the tarmac and kerbs (red/white part + the green like irl) will make this track really shine!
