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August 30, 2022

Tentacle Fantasy Soda [gameplay prototype]

It's been two weeks since we started the development of this game.

To summarize: it's been rough. 

I'm barely getting any sleep just thinking, and ideating. So far, all just feels like a waste of time. *Sigh.

It's not that it's hard, I think we've done some promising aspects and all that I initially imagined is now ready, just basically waiting for content.

However, I'm not happy with how things are going. And I need to be happy for this to continue. That's how my brain works. That's how Lovecraft Locker came to be because I was enjoying the entire development. Right now, I'm not happy with how stuff looks at the moment.

Don't get me wrong, I still like the idea, it still feels like a genius one and I can definitely see this game hitting a Steam release, but it's just challenging.

Anyway, here's a demo of what we got so far:

https://drive.google.com/drive/folders/1CPOM56feJfKSiVB1KEJz-4PX3nqERcqz?usp=sharing [android, windows, linux, macos]

I guess a huge part of this shit feeling comes from the visual novel part of the game. I have this "grand" idea of how it'll turn out, but I feel overwhelmed by all the things that need to be done.

I still can't decide whether to just focus on 5 characters or thin things out and included other nameless NPCs.

Unlike Lovecraft Locker, I think this game is not something we can develop in the dark. Constant external input and feedback should help us really polish things easier.

Anyway, what do you guys think?