VaM 1.21.1.0 Released
This is a minor update to the last release (see https://www.patreon.com/posts/vam-1-21-77428912) to address bugs and make a few more tweaks.
Release Notes
Features:
Added option to use default system microphone input for audio sources. Can be used to drive the LipSync plugin in a live manner.
Added option to WindowCamera to activate it as the main camera when the camera is on. This allows some scripts and plugins like LipSync to use this camera as Camera.main.
Tweaks:
Moved current key label next to the key button for better clarity.
Now limit number of shortcuts that can be shown in file browsers and indicate when this happens to fix a performance issue when too many shortcuts were shown.
The new lock clothing and hair items feature now also locks the parameters in those items preventing preset loading from changing the parameters.
Added lock params checkbox to custom clothing and hair UI now that the new clothing and hair lock feature also locks parameters.
Audio sources now clear the playing clip name in the UI when the clip has finished or is stopped.
Bug Fixes:
Fixed issue with other gender morphs not storing properly.
Fixed issue with package cache files being in the release which could cause a false check integrity failure in updater.
Comments (36)
does VAM work with 4k monitors? the HUD seems blurry and the graphic too , on mine
yes. cant say what you're issue is but everything looks great. Naturally bc 4K some menu elements are smaller/not scaled, but it's not game breaking.
Hey guys, love your project! I was just curious like is there a timeline on when we might be able to support hand-tracking from Oculus Quest devices.
Dear Meshed, many thanks for the updates of VAM1.xx. Is there a possibility to integrate something like a "master switch" for ALL "Store Preset Name In Scene" check boxes of the Preset tabs?
is it possible to change the collosion? for example, if i have two people who want to shake hands or hold each other's wrists, i can't get them to actually touch. it's like if there was an invisible wall around the people's atoms.
The best way for me for such situations is Acid Bubble's "Collider Editor Plugin". There you can change the collision very finely and in detail for individual body parts.
the problem is in the "BepInEx" directory
BepInEx means you installed something that is changing VaM's dll files. I can't support anything that does that as it could result in unexpected behavior. Use mods like that with caution. They could also inject malicious code and do things not allowed by VaM's security system.
hello, in VR mode there is a problem on the virtual keyboard, if I press "Enter" it displays an "E" and when I press erase it displays an "R"...why? And the other problem is when I select a node on the menu, I don't have the details of the node....why? thank you Image.
hello, after downloading and installing the .exe of version 1.21.1.0, I find myself with 2 iterations of vam. and the new version does not have all the saves and .var of the old one, it is surely a problem of chair/keyboard interface but there I am blocked. I'm sure it's a chair/keyboard interface problem, but I'm stuck here, so thanks for your help.
The new version requires a new key. If you have not entered it, you are running the free version which does not let you load custom scenes or content. But you say you have two versions of Vam. If you have vam in two diferent directories, you will need to copy the saves, custom, and all "addonpackages" directories from your original vam folder to the new one. And enter the new key in the new version.
I updated to 1.21 and all my progress is gone including everything I downloaded. How do I get it back?
You have to enter the new key for 1.21 otherwise you will be using the Free version which can't display addon content. The keys are in other posts.
Hey Meshed, thanks for pullng double duty updating this great workhorse while still moving on 2.x. Wondering if you've seen this issue I'm having: ever since updating, person atoms load often in extremely disfigured/chaotic poses or jittery (arms shaking, etc.) as if on the brink of their pose completely freaking out and pulling the alien blob teleport "morph." (Often they are and one moved arm makes them completely flip out. Thanks and keep up the good work!
I have not seen or otherwise hear this reported. I'm not sure what would cause that. We have not changed anything with the loading process itself. If you are getting that consistently with a specific scene, you could send me that save file and I can try to replicate.
My creator code wont work on this..
Make sure you are using the new creator key specific to this release: https://www.patreon.com/posts/release-1-21-key-77429610
The update is definitely a great thing, but since then videos won't play at all, no matter what format they are in. Only YouTube runs normally, but own videos are no longer played on any player, neither on the Image Player nor anywhere else, so I went back to version 1.20.77.13
The built-in Chromium-based browser only supported limited video codecs. There was a community patch for the built in browser that enabled more codecs (although breaking the codec licenses by doing so). Perhaps you were using that? The new ImagePanel videos currently only work with http urls, but a fix is coming to address issue with local video files. 1.20.77.13 doesn't have video support on image panels at all, so the only thing you are reverting is the browser.
The clothing filter "only active" was important for usability. Please bring it back. Still thanks for the update EDIT: found it am idiot
hey ya , cua manager is broken =(
Hello, I wonder if anyone can help please? With the new update we can now use image panels and the like to play Videos but I wonder how you play local videos instead of from a URL? I have been messing about for awhile to try and sort out local playback using avi or H.264. TBH it has me a little stumped. I also don't seem to be able to get Video controller plugins to work anymore after the latest update. Thanks in advance .
The local file videos feature was broken. We will be releasing a patch to address this.
l am noticing in desktop, mouse wheel zoom input delay of sorts, zoom via mouse wheel has become intermittent-not work, after say rotating the camera or other general movements or at random 🤷♂️, in menu's and on atom, using zoom in-out after is working randomly, only after update it started, it also happens in menu page scrolling's, it's frustrating, First thought my mouse wheel failing, nope, it was the update of vam and only occur in vam app
Nothing has changed in this aspect, but if you use mouse wheel while your mouse pointer is over a UI element (either in the scene or the built-in UI) it won't zoom in and out because the mouse wheel event is being sent to the UI instead.
There’s a new search filter added. It lets you see all the custom morphs you have added which is great. There was no way to do that before. All the ones I made show in blue and the filter shows only those. I think it’s called custom all, something like that?
Please could you advise. After this update I am struggling to find certain morphs. I like to use my own custombody morph and apply the head morph from another look. This was never an issue before the update. For example at present I couldn't find Epi head morph even though the new update shows where the new morph is located when you hover over the icon. Before I used to be able to type Epi in search bar and morph would be located easily. Now this morph doesn't even show up in the search field. Not sure if I am searching incorrectly or what has happened.
Thank you for the parameter locking on clothing and hair :)
Using SteamVR, it's easy to "fly" around the scene using Reverb G2 thumbsticks. Using OpenComposite I must press the thumbstick down to move. Could this somehow be fixed to behave like the thumbsticks in SteamVR? Thank you
The application only officially supports OpenVR through SteamVR and Oculus runtimes. In OpenVR mode the application uses SteamVR controller binding system. I don't think there is anything I can do on my side to make it work with this version of Unity.
your link is broken
Thanks!
First, I want to thank you for the hard work on this extraordinary project. I do have a tiny, nitpicky request to throw in a future update: I'd love to have the ability in "Package Manager" to search for or sort by permission status. It's way too easy to accidentally "Deny Always" in VR when the little orange permissions dialog comes up, and I really want to be able to just check out all the permanently-denied packages and easily rescind all my accidental bans.
I might not do any more 1.X releases, but I have add this to the list just in case. I agree that would be very useful.
Is it possible to have the timeline semi permanent on the screen? I keep having to go back several clicks to get to the timeline to rewind a few seconds... Appreciate the updates!
Timeline is a 3rd party plugin so you would have to request that from the creator. https://hub.virtamate.com/resources/timeline.94/
