May 15, 2019

1.17 Progress Report

We spent the last week and a half enhancing, testing, polishing, and generally making the new features more user friendly so the initial quality should be high instead of feeling like alpha/beta features.

Here is what has been worked on since the last post:

  • Expanded presets system for Person atom to allow fine-grained presets per category. The new category presets are: General, Skin, Clothing, Hair, Morphs, Breast Physics, Glute Physics. Now it is easy to mix-and-match you favorites of each category.

  • Added favorites to presets system. Favorites can be quickly selected by a UI popup. A full directory browse was added to allow browsing all the presets.

  • Most existing clothing items updated to support new presets system and custom texturing. Many items have updated to use the standard clothing shader to allow more options. 

  • Clothing now supports decal textures!

  • Clothing sim now has "nearby joints" which fixes items that were designed with disjoint pieces. This allows those pieces to stick together. 

  • Control of anatomy disable per clothing item. This allows setting custom transparency on clothing and be able to see the genitals. In addition, instead of a hole in the mesh, a smooth gender-less section of mesh is shown when anatomy is disabled and clothing does not cover.

  • Added ability to control if custom clothing wraps to grafts (genitals). You could theoretically design clothing items that fit over the male genitals (condom, etc.)

  • Added ability to control if custom clothing wraps to morphed vertices instead of base vertices to allow creating clothing that better fits extreme morphs (clothing mesh must be designed to match the morphed mesh for this to work properly).

  • Male clothing items that had distortion in groin area have all been re-wrapped using new ability to wrap to the hidden base vertices for a much better look. In addition, male genital bulge morphs now work properly.

  • Official male->female morph added to male morphs.

What is left:

  • Final testing and bug fixes

  • More memory usage fixes

  • Complete remaining clothing item work to support new presets and custom texture system

The hope is to have 1.17 out within the next few days. Thanks for your patience and support!

Meshed

Comments (12)

S
Spacepal · May 20, 2019

@Meshed - Any news? Hope all's great. ~

R
RadSaw · May 19, 2019

will it be a separate standalone release or one of those update release?

L
Lucky318 · May 19, 2019

you do an amazing job can´t wait for the update !!!

C
Clayfacer · May 18, 2019

thanks for the update

t
tom · May 17, 2019

amazing!!!!

b
boston stone · May 16, 2019

does the build far only contain clothing dress up and such, or can you make scenes with animations in it? asking for a friend of course..

D
DJ · May 17, 2019

Making scenes with animation has been possible for a very long time. This and the previous post are only describing what's new in this, the 17th monthly update.

A
AK420 · May 16, 2019

So excited for this update to be released. Pausing my scene building to await the new features.

A
Andy Boy · May 16, 2019

Index controllers coming into play?

K
Karl du Plessis · May 16, 2019

Looking forward to this..

e
eclypse · May 16, 2019

Gona be Epic!

S
SmithSwag7 · May 16, 2019

Can't wait!!!