1.6.1 Released
New features and tweaks:
Individual finger control!!!!
Animation of fingers (all params shown above can now be selected as trigger target)
Added Play button to AnimationPattern to allow easier testing
Moved error/log message boxes to not overlap regular UI
Bug fixes:
Fixed Transparency issue with eyelashes
Fixed Merge Load fatal error
Animation Pattern - fixed Reset
Animation Pattern - more reliably call triggers at min and max of timeline
Animation Pattern - fixed 1 step animation set to loop to run triggers correctly
Fixed named triggers to not have messed up UI
Fixed eye twitch/reset issue when modifying morphs that have bone movement
Fixed scene load issue with Male that starts out set to off
Fixed blank image and audio url hanging save scene
Fixed Master Animation Timeline manual scrubbing to properly activate triggers
Download links:
Comments (17)
Cool
Fingers up!
I just studying Unity. I want learn more about it.
When you can use your REAL hands to interact with a VR-linked prop, rather than the clunky controllers, this will go to a new level. Something like this Vive Tracker glove could enable that. (I added this comment to the Trello card for Vive Tracker support) That said, since it's so expensive, it's better to just rig your hand tracker with a Vive puck. Trackers will make animating scenes SO much easier. <a href="https://hi5vrglove.com/" rel="nofollow noopener" target="_blank">https://hi5vrglove.com/</a>
How can I close model's hand in possession mode now? The trigger button don't seem to do anything now. Thank you for your hard work!
Make sure you don't have individual finger control on and it should still work.
\m/ \m/
solved...
Finger blast in time!!!!!
Hi, update hangs on 84% progress (File: D:\...\Assembly-CSharp.dll)
Just install and direct it when asked to where your vam directory is and it will patch it.
where do we put this update ?
Thanks !!!
thanks man, lots to do now!
Will the new morphs/expression system be in 1.7 or sooner ?
Supposed to be a quick bug fix update, but you couldn't resist throwing in a cool new feature! That's why you da man!
Thumbs up to this brilliant up date! Did you see what I did there? :)
