1.4 Release Has Become Massive...
...and therefore needs to be pushed out to mid-December to complete everything. Apologies, but I promise the wait will be worth it! I have about 10 exciting things in progress, but none close enough to complete the build in time for the usual end-of-month release. I have therefore decided to push the release out to December and make it a double packed release. I'm also going to re-organize how I plan things on Trello that works better for my working style and will reduce my stress around each release. It is quite hard to know at the beginning of month where the development path will exactly take me, so I would prefer to just have things in a progress list and then move to completed as I finish them. I hope you can understand and will continue to support this project in spite of the delay and slight change in strategy. I'm so very thankful for each and every backer out there! I would not have made it this far without you. I'm in this project for the long term so I have to be smart about how I manage my time and stress. Sometimes that might mean making adjustments to the release schedule or planned items for that month.
To hopefully ease the pain of waiting for 1.4, here is a teaser of some things in store for 1.4 release!
1. Clothing customization. Choose from various texture sets unique to each item. Zillions of color options. You will have full access to every shader parameter! You can make a gold metallic thong if you so desire. As you can see below there are a lot of options.
2. Hair customization. Choose from texture sets and colors, similar to clothing material editor.
3. Web Browser & Image Panel objects. Open image in web browser, click the copy to clipboard button, and then in Image Panel click copy from clipboard. Instant decoration using any image from the web! Or use the Image Panel to display an image reference to help you build the perfect character. Also works with animated gifs. Make a room with walls covered in jiggly bits.
4. New environment. Bedroom with windows and web TV. Sit back and relax on the bed and watch some YouTube with your favorite Mate, or spy on them through the window while they are watching something naughty.
5. 40+ new female morphs. Many new body shapes!
6. Improved character details. Improved female genitalia soft body physics and morphing. Added male character eye blink, eyelid movement, and micro-expressions (to match what female has now) to get rid of that zombie look.
Several more surprises coming in 1.4...
Comments (108)
Can we get some updates on more new feature before then? Too much suspense, need something to calm it down! Lol
Is it possible to add Strapons for Lesbian play and Shemales ?
I have been looking around for this some. There are 2 possibilities. The easiest would be strapon that will be a clothing item. I should be able to get something like that in fairly soon. The other option is to support a 3rd mesh that uses genesis 2 female body with a custom graft. That is a lot more work as it requires rework of all the soft body physics as the mesh will be different than the existing female mesh. Maybe someday I will have time for this.
Is it mid-December yet? :P
The 20th is also still mid-December! :)
Is there in the possible future to upload a face image and have it output into 3D? The future @>@
It is a research item: <a href="https://trello.com/c/wzuk3YAI" rel="nofollow noopener" target="_blank">https://trello.com/c/wzuk3YAI</a>
When release 1.4?
"Mid" december is as close as I can say right now. Still lots to finish!
I'm sorry if this isn't the right place to ask this, but here goes, hoping either Meshed VR or another patron can answer my question : I don't understand Patreon's new pricing. I did read the email with attention, and also did so with the FAQ, but still cannot understand the change, perhaps this is due to english not being my first language. As a $8 Patron, what will change for me ?
Based on what I read, you will pay $8 + 2.9% + $.35. That works out to $8.58 or so. Basically they are moving the service charge from provider to patron.
I'f you like you can take a look at my portfolio. <a href="http://www.joshuadodson.net/" rel="nofollow noopener" target="_blank">http://www.joshuadodson.net/</a> Love where this project is going.
I'd love to work on this project with you. How can I join your team? I'm very comfortable with taking daz 3D models into maya, rigging them with dynamics and other features. I'm also an experienced Unity user. <a href="https://www.cgtrader.com/3d-models/character/woman/sexy-female-digital-actress-with-dynamic-body-physics" rel="nofollow noopener" target="_blank">https://www.cgtrader.com/3d-models/character/woman/sexy-female-digital-actress-with-dynamic-body-physics</a>
I can't direct message you since you are not a backer. Please contact me on discord: meshedvr#9419
i still can't play the game.. when unzipping, unraring, or using another decompression program i get "1 Data error : Release 1.3/VaM_Data/level29"
Looks like you have an incomplete download. Please download again.
I just want the GrabPoint overhaul :( But good job, keep at it!
Can't wait for 1.4 version am anxiously awaiting thanks !!!
I read some complicated things around the audio and lipsync. Manual animation is very demanding and time consuming. I think it would be good to use facial motion capture of real people. I once bought the Reban Robotics software - MYCAP Studio 2012 Professional. I used two PS3-Eye cameras and it worked great after solving a few problems. Today, however, there are easier ways to use, for example the use of a Kinect sensor. I do not know what technology you use, these are just my thoughts ...
Wow! :) This game is great! Anyway, does this game have no sounds, or do I have something wrong set up? I use Windows Mixed Reality headset + SteamVR
No sounds yet. Something I am actively working on: <a href="https://trello.com/c/a09cDLYh" rel="nofollow noopener" target="_blank">https://trello.com/c/a09cDLYh</a>
super pumped and eager for this, hoping there will be a bunch of new built in scenes!
You know he's going to surprise us! He hit us hard in the Halloween update!
Hey will there be whole Planets and Multicrew ships???... Oh wrong game :D Keep up your nice work, looking foward to 1.4 =)
I was considering a multicrew ship as one of the environments. :)
Impressive work! I know how it is. The pressure will always be here, but more important than that is being yourself and make the game the way you like it. And of course health first ;)
Keep up the good work man, and make sure to not burn yourself out :) On another note, it's impressive how dedicated the VAM fanbase is on here. You reclaimed the 100 or so dropped patrons at the end of the month within 2 days!
Thank you! I'm being careful not to burn out. I was pleasantly surprised by the recent burst in Patrons as well! I thought I might lose more due to delay. Thank you all for sticking with me.
Person can put the Hand in to the clothing and into the belly and the lege.
That is just a limitation of current skin collider system. It needs about 3x more colliders, but that is not feasible due to performance considerations.
Ahh and i found a bug, the g
Hello, yesterday i have a idea. You can make a music panel, there you can See privat music. Play pause and speed. Before you (all people) musst add paste private music in to the folder. Next idea, the photo panel, you can take a picture in a folder after that you can See it in the gameand change the scala, Like a wall. to create a girl Like the picture. I hope you understand what i mean
1.4 will have web panel and web browser. You put any image you want on the panel. In the browser you can play music via youtube or other site.
Thanks for the update! Would it be possible for a future release to easily grow and shrink characters? I know you can change the world scale, but it would be great to make scenes involving, say, a giantess and a regular sized guy.
That is something I'm actively working on: <a href="https://trello.com/c/e27fzpST" rel="nofollow noopener" target="_blank">https://trello.com/c/e27fzpST</a>
Hey Meshed VR ... what an amazing Project .. big up - I'm a media artist and would really love to see some sort of Texture editing implementation .. or just accessibility to the texture files of skin for example - this would open up a whole new world of content creation ;) thx and much succes for the futre devellopement - many <3 greetings
Yes! I agree. I can't export the textures due to license agreements, but UV templates would probably be ok. I also might have in-game texture editing/painting for this reason, but that would be a long ways down the road. <a href="https://trello.com/c/hRGddvv6" rel="nofollow noopener" target="_blank">https://trello.com/c/hRGddvv6</a>
Also, have we all collectively mentioned how pumped we are that you've dumped so much into 1.4? Just sayin ;)
Thank you! Yeah it is going to a big one!
Having some trouble with the UI, it feels quite awkward to use, especially the locomotion and the possession system. This is pretty much the only real reason why I have not made any pledges yet.
Suggestions? I haven't heard that many complaints in this regard. Locomotion and possession have been tweaked several times already based on feedback.
Can i add more than 2 persons?
Not currently. In future release once performance is improved. Unity 2018.1 is adding a better multi-threading system and should help me be able to get past current bottleneck on main thread.
I don't mind waiting at all. Your work is top notch every time and you certainly know what your doing!
hope the content will be more abundant Please continue your efforts
There is more than enough content crateted by the community. <a href="https://www.reddit.com/r/VAMscenes/" rel="nofollow noopener" target="_blank">https://www.reddit.com/r/VAMscenes/</a> Meshed should focus on the basics and features. Surely most, if not all, creators are fine if Meshed would include some of the excellent community scenes into the free and teaser levels. @MeshedVR, just drop a line in VAMScenes, if you need help.
Patiently waiting. 100% sure it is worth it, like all updates so far.
Not surprising that it's hard to keep up this pace. Great work, and looking forward to the next update.
My recommendation would be to try and find collaborators. It's just not going to get the type of headway required when you work on it by yourself. With more people involved and more progress, you can find a bigger fanbase and make more money.
No problem dude, just make sure you don't get burned out like so many other promising projects... We're all in this for the long haul!
i'd recommend a 6 week schedule, e.g. release update, patch after 3weeks, then release next major update 3weeks later, throw into the occasional mini dlc, to make sure everyone is checking in.
Someone earlier mentioned they had their graphics cards setup as SLI. Does this VAM support SLI?
Doesn't have specific support for it like Nvidia VRWorks, but I believe SLI can be used in a more traditional manner.
It was worth the wait before I'm sure it will be worth the wait this time, thanks for the teaser, keep up the great work you have a fan for life in me. Great job, hope you dont stress so much!
Amazing stuff, far exceeding my expectations already.
Do we will expect Santa clothes ? ( ͡° ͜ʖ ͡°)
Loving the product! More functionality is cool, more content is cool. Not bored with this version yet so, :) its all good!
Please release at least one new build every 2 months... It does not need to be a break-through build - let it just contain a number of features/bug fixes you were able to finish in that period. Do you know anything about Kanban software development approach? It has a useful metric called WIP (work in progress). Kanban says that you need to limit your WIP and you must not try to do 20 things at once (in progress). Because 1 feature which is done on 100% is better than 10 features 'in progress'. Just saying :)
Yeah, I am truly only working on 1 or 2 things at a time, but I might start something and step away from it if it is too complex of a task for the time that I have. I work in chunks and try to accomplish at least 1 thing with each work session. Doesn't always work as some things take 15-20 hours to implement. I'm not overwhelmed with the number of items. What was stressing me was the precise release schedule. I could have released 1.4 as is and it would still be good, but I have so many things close to being finished it made sense to push it out a couple of weeks to wrap those up. I would still like to make a release every month if possible. Might do 6 weeks though. I'll see how it goes after 1.4. Thanks!
Yep, no stress buddy, you do high quality work, keep it up. Thank you. :) Btw, I hope we get the Sound v 1.0 from Santa ;)
I also do not mind waiting as you deliver so much for so little. Thanks Meshed for your hard work. This new update looks amazing. I just wish I could get the hang of the controls a little better. I haven't been able to learn to posses with my head granted I have only had very limited time to play around with it.
Can you give us a short update on the audio features coming in 1.4? What sounds will there be?
Made comment in another response. I'll just copy it here: I'm still working on it which is why it is not listed here. 1.4 should come with some kind of sound support, but not 100% sure on the exact quality of it. I'm messing with several audio plugins and still trying to determine how to get the most realistic implementation possible. I have a nice bank of sounds ready so that is not a huge issue. Triggering, mixing, filtering to get realistic results is the hardest part. I want to get it right, and I clearly underestimated this task!
French to English translation by GOOGLE Thank you, the work is very realistic and very good quality .... (I have a VR PIMAX 4K VR headset with NOLO VR and I can tell you that the image is of incredible quality with sli GTX 1080 ... .) .... I do not know if you are a team or if you are alone to develop ..... but it must represent hours of work ..... I will have small ideas that will make it even more realistic ... at the chest, it is that it is less firm ... more flexibility and that the chest falls when the woman is 4 legs and that the chest spreads when the woman is on the back ..... and if it is possible to manage the movements and touch with the LAEP Motion system (hand tracking) ....... I know that that I ask represents a lot of work .... I will understand that you do not want to do it because they are not your priorities ... and that it is too difficult to develop .... and again ... your work is very good quality ..... THANK YOU ... I encourage you to continue ...
Wow that sounds super promising for the future! Can't wait to try on next gen headsets. For the chest - you have full control over the "spring" settings which should allow adjusting firmness, but perhaps you are asking for more range in the movement? Leap motion support is still on my list to investigate, but it just doesn't get as much priority because of the small user base for it. I do want this for myself though because I think it would be awesome as well, so I will definitely get to it at some point!
J'aurai des petites idée qui pourrai rendre encore plus réaliste...au niveau de la poitrine, c'est qu'elle soit moins ferme...plus de souplesse et que la poitrine tombe quand la femme est à 4 pattes et que la poitrine s'étale quand la femme est sur le dos.....et si c'est possible de gérer les mouvements et le touché avec le système LAEP Motion ( hand Tracking).......je sais que se que je demande représente beaucoup de travail....je comprendrai que tu ne veuilles pas le faire car se sont pas tes priorités...et que ca soit trop difficile a développer....et encore une fois ...ton travail est de trés bonne qualité.....MERCI...je t'encourage à continuer....
Thank you for your progress. I am completely excited to see the 1.4 release. Take care of your health. I hope the mid-December will come soon.
I hope mid-December is 6 weeks away so I can pack more in! :)
Merci, le travail est trés réaliste et de trés bonne qualité....( j'ai un casque VR PIMAX 4K avec NOLO VR et je peux vous dire que l'image est d'une qualité incroyable avec sli GTX 1080....)....je ne sais pas si vous êtes une équipe ou si tu es seul à developpé.....mais cela doit représenter des heures de travail.....
As always, a nice content arrives, impatient like children, it's on.15 days more, it's cool, there will be more stuff ^^ After no worries Meshed, considering your excellent work and your follow-up, we can only remain faithful.And it's a pleasure to spend hours trying to do better, and let go of our imagination.So sleep a little, quietly finish the 1.4, and thank you again for this huge job you do.Good luck Meshed ;)
Thanks Zman!
Hello, nice to read so much good things. Is that passible to add music and let sing the girl ore dance and sing? Do you know the game virtualnaked? <a href="https://www.patreon.com/virtuallynaked/posts">https://www.patreon.com/virtuallynaked/posts</a>
Yeah - i made a post about this project a while back. Great stuff!
Ohh so nice, can i add music and let the girl dance and sing to the music?
Dance to music will be possible in near future...singing would be a lot harder. I don't have a good lip sync solution at the moment.
Can wait. Thanks for your dedication to this project, such a cheeky little hobby making scenes on this platform. Getting easier and easier each release. I have a new scene I was waiting for 1.4 might have to post it earlier...
Really appreciate you taking my project to the next level. I know the community appreciates all your stuff over here! <a href="https://www.reddit.com/r/VAMscenes/" rel="nofollow noopener" target="_blank">https://www.reddit.com/r/VAMscenes/</a>
No problem man, I'm happy you are being careful with stress management. :)
Thank you!
The wait will be worth it, I'm sure. You're doing god's work, son. Keep it up! There is NOTHING that comes remotely close to this. You are leading the pack, and I couldn't imagine it being developed any better.
I love other projects out there. I'm just trying to do the best I can with the vision I had for this! Not trying to out-do anyone. Just trying to make something awesome! Thank you!
I'm pumped. I wish we had an end of the month release, but seeing all the effort you're dumping into the release is exciting! Keep it up!
Thank you! I hate the wait as well. I really wanted to put something out by month's end, but I took a more organic route of development, and because of that I super-accelerated a few things I otherwise would not have worked on due to meeting a schedule. Thanks for being understanding!
I wish game developers had the same philosophy like you. Better wait and release a good thing than just releasing to cash in sooner. Good job man! Incredible!
Thank you! Yeah I want to deliver quality 1st and foremost. That is what my project is about. I set out to create the most realistic sim I could manage. I don't want to compromise and just jam something out to meet a date. I did, however, try to put a bit too much in this release! :)
Awesome update! Cant wait!! Keep up the phenomenal work. =D
Thank you!
Awesome updates man. Do you even sleep?
No. :)
Kinda wish the update added a bit more, but the hair options seriously needed a boost. Also PLEASE work on fixing the frame rate?? I have a gtx 1080 with a new gen CPU and the game lags with 40-45 FPS a lot at many scenes.. surely this can't be normal?
Yeah that seems off. Run the CPU and GPU benchmark shortcuts I provide and report back what you get. That might indicate where issue is. Unity 2018.1 promise "Job System" which will allow me to multi-thread a lot more things than I can multi-thread now. It should reduce the main thread bottleneck.
Woooo so excited! Loving the previews of things to come. You're delivering above and beyond!
Thank you. I decided to take some time to at least communicate what I'm doing. I realize I can get too deep in development to post updates...
Since I'm convinced you're a time-traveling programmer from 2030, another couple weeks is nothing.
haha. thanks for the laugh. I needed it. I love working on this stuff. Glad it was not too much of a disappointment on the delay!
Yeah man, the customizable clothing and hair is going to make a huge difference if that were the only additions. The rest is icing. Cant wait to try it out. Good work.
Yeah I'm trying to add multipliers, meaning things that can help the community be creative! You are the man with sharing scenes. Thank you so much for your work over on reddit!
Thanks for your great work. Do whatever is right for your development so you can be in this long term! The level you reached is really something, cant wait to see where this is heading. Of all VR stuff this is what impresses me most.
Thank you! So glad to have backers like you!
Dude, work on it, and we can wait. Because for me, you are making the best stuff out there.
Thank you! Much appreciated!
As long as you provide updates and show progress (such as this post) I'm more than happy to wait for stable releases. Keep up the good work.
Thank you! This helps. I was hoping the progress update would show that I'm super committed to this project! In fact I look forward to working on this everyday!
Wow Meshed! Keep up your amazing work, and please manage balance your family and personal needs, as those are ultimately the most important things in life. We've been having a blast over on VAM Reddit, hope you will take a look there sometime. The community is growing organically, and that must be so rewarding to see. We are patient and will wait, take your time as you balance your all your needs, I KNOW it will be worth the wait! Cheers!
I check there everyday! Unfortunately I don't have time to check out all the creations. I'm super excited to try out your latest! Will take some time in the next few days to try it! :)
Take your time and make it the best that it can be. Can't wait!
But will there be futa? lol
There will be futa at some point. I just don't know when! :)
