July 17, 2025

VaM2 Beta1.1 Has Been Released!

Highlights:

  • Tons of new content: male figures, dozens of new Skin and Blend Shape addons

  • Improved Blend Shape (morph) support: pose, expression, formula, eyelashes, & genitals

  • Release of VaM2 Addon Kit Beta to Creator tier (see separate post)

Note: This beta and the VaM2 Addon Kit release is mainly targeted towards creators interested in making looks using morphs, textures, shaders, and materials.

Here is some of what you can do in Beta1.1:

  • Add/move/remove objects from scene

  • Add/move/remove figures (character models) from scene

  • Pose figures

  • Manipulate figures (shape, materials) through parameter UI

  • Add some basic motion to the figures with the new cycle force addon

  • Add/move/remove lights from scene

  • Manipulate lighting through parameter UI

  • Manipulate post process effects through parameter UI

  • Save/load scenes

Download:

We haven't created an updater yet, so this is a full download zip. Extract this zip to a NEW folder (do not reuse the Beta1.0 folder). After extraction, you can launch using VaM2.exe. Please do not share this link. This is for backers only!

DOWNLOAD LINK

Documentation:

https://hub.virtamate.com/wiki/vam2-guides/

Full Release Notes:

New content:

  • Male Figure addons

  • 5 male Skin addons, 3 male character Blend Shape addons

  • 3 additional female Skin addons (5 total), 2 additional female character Blend Shape addons (3 total)

  • 3 new pose and expression Blend Shape addons

  • Genital Blend Shape addons

  • Figure Cycle Force addon - allows adding some simple motion to any Figure

  • 6 additional mouth Skins

  • many additional eye Skins

  • many additional makeup Skins

New features:

  • Pose, expression, formula, eyelash, and genital Blend Shape (morph) support added.

  • Active parameter groups added for easily seeing what settings have been changed

  • Resolution and fullscreen selector

  • Jaw physics (limited until skin physics in Beta2)

Improvements:

  • Smoother changes for Blend Shapes with bone movements

  • Completed light parameters - many more options for lighting now

  • Can now control overall and individual power for Bone Driven Blend Shapes

  • Blend Shapes can now also be browsed "By Addon"

  • Added Zero all target rotations action/button

  • Improved sorting in the UI

  • Improved Geoshell wrapping

  • Improved load/save to be more robust when addons are updated

  • Improved save file to contain more reference info

Tech changes:

  • Updated to Unity 6.1

  • Added support for DX12

  • DLSS3.1 -> DLSS3.7 (this is the latest Unity supports)

  • FSR1 -> FSR2 (sorry Unity does not yet support FSR3)

Fixes:

  • Fixed issue with OpenXR controllers not tracking

  • Fixed DLSS preset naming

  • Fixed issue with fade distance on lantern being too low

  • Fixed issue with hair not properly detaching

  • Fixed some cases of color picker swatch not showing the right color

Thank you for your support, and enjoy!

Meshed and Team