April 3, 2025

Development Update #11 (public)

Alright, April Fools fun's over—here comes the actual update 😁

Make sure to check out the other three full-length posts about the 0.4 update!

Also, if you missed the news—we just launched our Steam page! Now you can add Deluded to your wishlist, which you absolutely must do—no excuses (unless you’re from Germany). 👀

And now, the new stuff…

New content

We finished the "Silent Observer" quest (fixing the TV) and added a new interaction with Violet (Alisa’s friend).

There’s a new mini-quest called “Dad’s Errand” where Alisa can ask dad to buy her a gift. Another one is “No room for spiders” where dad asks Alisa to clear the cobwebs around the house for some cash.

Added a few new items, such as:

  • Bullet vibrator

  • Broom (for the quest)

We've also reworked the easel interaction. Now the painting you pick actually shows up on the canvas (using AI placeholders for now—those will be replaced later).

One more thing that’s still in the works is a Webcam quest. This one probably won’t make it into 0.4—it’s only about 20% complete—but it’s too fun not to mention.

We’re creating quite an activity centered around becoming a webcam model. It will be kinda similar to what we had in our previous game (if you know you know), but way more advanced.

You’ll need to build a PC from scratch—assembling components like the CPU, GPU, motherboard, PSU, CD drive, and an Internet modem. Parts will come in different quality levels, so no two builds will feel exactly the same.

We’ve already prototyped a system for tracking subscribers, views and PC upgrades logic. If Alisa has high Intelligence, she’ll be much faster at putting the PC together.

The webcam model career isn’t the only reason to have a PC—you’ll also be able to play games, stream, chat on live streams, browse the web, shop, apply for jobs, watch porn, explore illegal websites, donate to the church, and even learn Latin.

New clothes

SilverGogs made a new mini-top and is making a cultist outfit.

Attributes and Mechanics

Our programmer is still sweating over the NPC system.

NPCs can now engage in scheduled tasks throughout the day. These can trigger animation changes, hide certain objects temporarily, or spawn animated objects for the duration.

There are also spatial sounds for activities and the system to track how many NPCs are in each location (this info might be used by the privacy system or others)

  • Added early versions of Gloor and Alcohol addiction effects. Both effects work similarly. Once addicted, you have to satisfy the urge or you'll gain Stress points. You can either go to the doctor or tough it out until the effect wears off

  • Added the Blindfolded effect for a quest. It blacks out everything except a small desaturated circle around Alisa

  • Added freezing water logic and visuals. It now freezes if the outside temp drops below 0°C

Locations

Our environment artist is currently improving the labyrinth’s hedge in the open world Park-Slums area. Here’s how it currently looks in the project; and here's what it's shaping up to be:

He’s also made more stuff for the Silver mine’s surrounding area and interior.

Also, we added a destruction effect to the greenhouse that is connected to the labyrinth.

And—that’s it! As I’ve said in previous posts, the content part for this update is almost finished. But the complex system that is NPC schedule is the main one that has to be done for the v0.4. We already assigned all the activities for all our NPCs, placed them, added animations and attached sounds. Basically, we’re waiting for the programmer to finish the “rails” system so that NPCs can move between locations and activities.

Stay tuned for more!

Best regards,
kufe7

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Comments (11)

D
Daniela Anrry · April 5, 2025

Has the version with this update already been released? Or is it a future version?

O
Osiris11 · April 4, 2025

Looking good, but can I ask what exactly is "gloor"? You mention it alot in your updates, but I've never heard the term before and google has no answers

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SRT · April 4, 2025

it's a drug. that's what Stuart gives Alisa and she hallucinates with tentacles

J
John Henry · April 3, 2025

Do you have a solid plan for features each release? i tried developing games before but got too ambitious and kept adding ideas making the whole thing more and more complicated to program. thinking back having a SOLID features list for each release and adding extra ideas to later releases would have made it easier to reach goals and a lot less daunting. i like the mention of interesting ideas you plan on adding in each update, but focus is key to getting them out. keep at it!

S
SRT · April 4, 2025

of course, that's why we made the roadmap from the get go (check the 'about'). also check the posts with the tag 'roadmap'

N
Nev · April 3, 2025

How many days will be unlocked with 0.4? It looks like we can visit the town, but I hope you won't lock it with 4 days, which wouldn't be enough to explore everything. I guess.

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SRT · April 3, 2025

the town is still a prototype, and our roadmap plans haven't changed, so 4 days. we're thinking about adding the endless mode, but it will be kinda pointless, since after 4 days there'll basically be no playable content

M
Marc aka Jeff · April 3, 2025

hell yeah =)

p
pRoFtoWo · April 3, 2025

huge, can't wait :)

A
A. E. · April 3, 2025

English (translated by Google): Cool, I can use that excuse. 🥳 I'm sitting in prudish Germany. 😒 Will there be a Steam code?🤨 German: Cool, ich darf die Ausrede benutzen. 🥳 Ich sitz nämlich im prüden Deutschland. 😒 Wird es einen Steam-Code geben?🤨

S
SRT · April 3, 2025

hounding+ supporters will definitely get the key. I don't yet if we gonna distribute keys through itch or something like that