February 27, 2025

Development Update #10

Okay, guys, a few recent posts have been mostly focused on the game's prospects and distant future content (make sure to catch up if you’ve missed them!). Well, it's time we look back at the present and check what’s cooking for the main 0.4 content!

Thanks to your amazing support the Deluded project keeps growing, as well as our team. With that, let’s give a warm welcome to our new community manager — Hipunk. He’s an expert in video-making, and with his help, we aim to step up our videos’, trailers’ production and generally speaking — make more quality content for you!

So, what’s new in v0.4?

Content

  • Gloor scene

We continue working on the new Gloor scene. The location is ready, and we’ve already imported some animations, but there’s still more to create and implement.

  • New clothes

SilverGogs has been on fire, designing a ton of new outfits! All of them will be available in the main game, as well as in the Secret store.

  • PS1-style game

We’re making the mock-up FPS game that Stuart will be playing on his console during the daytime. This is just a rough draft for now, but here’s how it will approximately look like:

New NPC

Say hello to the new NPCs—Bob (Stuart’s friend) and Violet (Alisa’s friend).

New lighting

We’ve improved the lighting to make house interiors brighter during the day. Now, room illumination is affected by weather and external light sources. Nighttime lighting has also been adjusted to be brighter overall.

Check out this before-and-after comparison—what do you think?

https://youtu.be/MtW5wS_-TGk

Privacy and Shame

The Privacy system aka the Exhibitionism system is yet to be developed for the 0.7 version, but we've already made a rough prototype that will work in the prologue.

We added a new attribute called Shame. It’s tied to the privacy level of a location and Alisa’s appearance. If she’s underdressed in public and/or in a low-privacy area, she’ll gain Shame points, which increase Stress. And if you decide to run around naked in the house? Well… your Stress will max out in 10 minutes, and the game will end.

NPC Schedule

Our programmer is 98% done with the backend for managing NPC movement and routines. It includes:

  • NPC’s locations management

  • Time tracking

  • State management & condition checks

Next up, we plan to:

  • Rework and improve the doors management system

  • Create the routes and moving animations system

  • Implement the system for handling reactions to Alisa’s appearance and states

Attributes & Other systems

We’ve made multiple updates to effects and attributes, including:

  • New Stress mechanic. All negative effects now add up, influencing the Stress attribute, which in turn affects MOOD (the stat that keeps you alive). You can instantly check if your MOOD goes down by looking at the Tab menu. When Stress is high, Alisa’s face will be covered in tears

  • Effects are now divided into stages. Negative effects affecting Stress are now color-coded in red

  • Alisa’s nails now grow over time: You can trim them, and in future updates, you’ll be able to change their color and shape

  • You get Pain points when falling, injuring yourself or inserting large objects inside Alisa’s anus or vagina. Resisting the urge to go to the toilet also causes pain in the urethra. Pain affects Stress, which then impacts MOOD

  • Arousal now also has several stages. The Horny effect now kicks in after 75 Arousal points and not 50, as it used to

  • Added Drunk effect with the post-process. Now, if you drink a lot of beer your vision will become distorted

  • We haven’t reworked the books system yet, but redefined it. All the printed media will be divided into books and journals. The books will level up your attributes and journals will level up your skills.

Oh, and before we wrap up—I finally got to playtest the Park-Slums open-world location! (сheck out the previous dev update if you don’t know what that is 😉). It’s still super raw — missing animations, cutscenes, models and polish — but even at this stage, the gameplay loop is solid, with fun random events and a nice progression system. That said, I personally managed to only survive for a day and a half on the 3rd try before I lost all my MOOD points and died. So yeah, the open world IS going to be fucking hardcore — enjoy the peaceful prologue while you can. 😁

And to address the elephant in the room — the release date — we don’t have one yet! We know you’re curious, but we won’t announce it until we’re 100% sure that everything is ready to serve. The content for the 0.4 is nearly done, but the NPC system is complex and takes more time. But, hopefully, this post makes it clear that the gears are turning and the game is coming together. Thank you for your patience and support! 🚀

Best regards,
kufe7

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