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July 29, 2026

Roadmap 🗺️ | v0.0.60

Hello again

From now on, I’ll be giving you a sneak peek at what you can expect in future versions currently in development (though I might keep some new features under wraps).

As always, I’ll go into detail about each new feature in its own post.

I’ve divided the new features into “guaranteed” and “not guaranteed,” since I can’t ensure that I’ll have time to implement some of them, as they’re lower priority.

Guaranteed

  • New story content

  • Enemy Grab Overhaul

  • Weapon Upgrades

Not Guaranteed

  • Implement Side Quests

  • Controller Support

Comments (6)

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Tyler · September 29, 2026

Hi. Really like your game and I may subscribe on your next update of the game. What's your deadline in mind for the next version v0.0.60?

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TheAesthetik · September 29, 2026

Thanks! I'll release the update tomorrow :)

D
David · September 19, 2026

Hi TheAesthetik - Was hoping to review more of your project/game before I jump in and support via Patreon. Will this game offer transformation/corruption mechanics for the MC via the infection? or are they just fighting it? What are the plans for this? I couldn't find here or on Steam. Are there multiple paths planned to win or lose the game via corruption, etc?

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TheAesthetik · September 19, 2026

Not right now, but since there's a significant portion of the audience interested, I might end up implementing it in the future. If I do decide to go ahead with this, I'll announce it in a post.

D
DeathBySnuSnu · July 30, 2026

will u make it easier to melee the little bug things at some point?

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TheAesthetik · July 30, 2026

Due to its size and the nature of its jumping attack, it’s difficult to attack it in melee; perhaps with a longer weapon like the E-Baton, you might be able to reach it. Melee combat has already been improved, allowing for greater precision in the direction of the attack. I understand that some players want to use melee weapons, but ranged weapons will always be stronger and safer to use in Parasite Echo.