Roadmap 🗺️ | v0.0.60
Hello again
From now on, I’ll be giving you a sneak peek at what you can expect in future versions currently in development (though I might keep some new features under wraps).
As always, I’ll go into detail about each new feature in its own post.
I’ve divided the new features into “guaranteed” and “not guaranteed,” since I can’t ensure that I’ll have time to implement some of them, as they’re lower priority.
Guaranteed
New story content
Enemy Grab Overhaul
Weapon Upgrades
Not Guaranteed
Implement Side Quests
Controller Support
Comments (6)
Hi. Really like your game and I may subscribe on your next update of the game. What's your deadline in mind for the next version v0.0.60?
Thanks! I'll release the update tomorrow :)
Hi TheAesthetik - Was hoping to review more of your project/game before I jump in and support via Patreon. Will this game offer transformation/corruption mechanics for the MC via the infection? or are they just fighting it? What are the plans for this? I couldn't find here or on Steam. Are there multiple paths planned to win or lose the game via corruption, etc?
Not right now, but since there's a significant portion of the audience interested, I might end up implementing it in the future. If I do decide to go ahead with this, I'll announce it in a post.
will u make it easier to melee the little bug things at some point?
Due to its size and the nature of its jumping attack, it’s difficult to attack it in melee; perhaps with a longer weapon like the E-Baton, you might be able to reach it. Melee combat has already been improved, allowing for greater precision in the direction of the attack. I understand that some players want to use melee weapons, but ranged weapons will always be stronger and safer to use in Parasite Echo.
