Changes to melee weapons
Hello again
Over the past few months, some of you have sent me feedback about combat. Among other things, one issue that has plagued the game is the limited flexibility it offers for switching weapons during combat.
From now on, melee weapons will function as a “sub-weapon.” If you equip it in your inventory, it will appear to the right of your main weapon.
To use it, simply press the fire button without aiming. This makes combat much smoother and will give you more options, especially when I implement various types of weapons.
Thanks for your support!
Comments (4)
will melee be able to hit the bug things? i have never killed one without a gun and always run out of ammo lol
Well, maybe it's a little easier to hit a Babieqo now, but it's still going to be tough. It'll probably be easier with longer, more powerful melee weapons :)
That's great news. Will there be any shortcut to holster the currently equipped weapon? Right now the player has to unequip the weapon to walk without holding the gun. This also makes reequiping taking to much time in case of "emergencies".
Thanks for the comment. I don't think creating a system like that would be necessary right now. I understand that some players like that feature (I do too), but I'm not considering that option at the moment :)
