Finishing Tor0, Enemy AI
Hello again.
With just a few details left to finalize, the battle against Tor0 is now complete.
Apart from that, today I wanted to talk to you about some improvements I've made to the enemy AI system: attack variety and probability.
In terms of attack variety, some more powerful enemies will now have the ability to attack in different ways, either by approaching Cira to strike her, or by launching themselves at her from a distance. (Future modifications will allow enemies to intelligently choose the most appropriate attack based on Cira's situation and the environment).
As for probabilities: now each enemy will change their behavior according to certain probabilities, so there will be enemies that are more aggressive (attack) or more contemplative (strafe), among other things. This allows me to customize the behavior of each enemy or even change their behavior during combat.
I'm quite happy with how the AI is turning out, considering that it's one of the most difficult areas of game development.
I still have some improvements planned that will enhance the player's combat experience, but now it's time to develop other things.
I'll keep you posted. Thank you for your support!
