✦ Behind the Scenes: Building The Collector
Creating this character has been a real technical challenge.
Her hair was the first obstacle: it’s extremely long, which meant refining the physics until the movement felt natural. It still needs polish, but the current result is already satisfying. The best part? Along the way I discovered a new workflow for hairstyles that not only looks better but is also lighter on performance.
Her clothing also demanded extra work. I implemented cloth physics using a “proxy” mesh to calculate movement efficiently, so performance remains stable. Even better: now that I’ve mastered the process, Cira’s future outfits will benefit from it too.
(Just imagine Cira exploring the corridors of the Canopy in a short skirt that reacts believably to every step and occasionally reveals what she’s wearing underneath…)
