Devlog | v0.0.15
Finally.
The first update since the game's great launch.
I sincerely feel indebted to you, so I can't stop working tirelessly on the project.
I've invested more time than I initially thought, but I think it's been worth it.
For those of you who've already played the previous version, this is a good opportunity to play it again and try to find the subtle clues that can give you a sneak peek at some points in the game's future.
For those of you who haven't tried it yet, now is the best time!
All READY for the v0.0.2
DEVLOG
Added the option to skip cutscenes
Some camera transitions reworked
Added some new voice lines
Added shoes to "Canopy Clothes"
Many bug fixes
OGASM rework
Main Menu rework
Fixed savedata inconsistencies with destroyable actors
Reworked weapon and keycard pickup
Changed Comms Control corpse
Added lore-friendly item descriptions
Monster birth sequence improved
Changed infection particles color
Added Sensitivity setting
Added Gamma setting
Added new audio options
Added dynamic map
Added item inspections
Added item combinations (not necessary on this update)
Flashlight wrong positioning fixed
Female NPC face reworked
Cira face reworked
Hairs reworked
Fixed item interactions dissappearing
Fixed some graphics issues
Comments (5)
i cant kill the thing that came out of the pregnant girl so am stuck ... is it a glitch ?
You shot it and it doesn't die? It takes 2 bullets to kill it. You should be seeing some blood every time the bullet hits
What are the minimum hardware requirements to run this game? I keep getting: LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line:773] Out of video memory trying to allocate a rendering resource
Awesome! Do you think you will add more systems and qol improvements in the 0.0.2 update as well or will it focus on story progression? Do you have an eta for the drop of version 0.0.15?
My intention is that all updates for now will bring both story progress and gameplay improvements/new mechanics (v0.0.15 is different because I haven't yet had access to all the feedback I've received) v0.0.15 is out right now for higher tiers, lower tiers will have access in a couple of days :)
