Canopy-6 | Environment
Hi everyone, I've had to take a week off to attend to other work. In the meantime, I've been designing the map for the first part of the game: the arrival at Canopy-6 after its distress signal.
I've added a celshading effect to the game. I think it looks great and will allow me to draw more attention from players. It also allows me to lower the texture quality a bit without it being noticeable in the final result.
Here are some screenshots of the environment. This is the best graphic level I've ever achieved, with the advantage that the lighting is baked and therefore has better performance.
I haven't yet decided what color Cira's final outfit will be.
I have some interesting mechanics to show off, which I'll be showing off over the next few weeks.
