July 2, 2017

Thoughts and updates

 

First of all, I have to thank you every time I write something for your continued support. This project is alive and well thanks to all of you that decide to support me. So thank you very much :)

I want to talk about a few things. First of all, about what's coming up. This Patreon has been alive for a little bit more than two months and we've already made it around the $2500 goal. I never expected to reach it so soon, or to reach it at all. I've already presented my resignation from my day-to-day job, but because contractual reasons, i cannot leave until september. So, to not leave loose ends, I have to work 11 hours shifts during July and August. This will leave me less time to work on my project, but I will still provide updates during this summer! One of the reasons I tried to make v 0.5 as big as possible was as a way of apoligizing for the shoerter updates that will come this next two months. However, I'll still try to give you as much content as possible. I'm not planning on slacking off at all :) 

In regards about v 0.5, I need to talk about something else. When I created the "besta tester" tier I had in mind that only those who were really passionate about the game and wanted to take part in the development cycle would pledge. But now there are +100 people there. And what bugged me was that, just after I published the beta, it was all over pirate sites. Now, I'm not against this at all. From the get go I said my goal was to let as many people as possible play my game, and only those that really liked it and wanted to pledge to my Patreon. But I don't want the majority of the public to play a game with bugs and inconsistencies. I'm a bit of a perfectionist and I don't want to release a work that's not as good as it can be, or that has game-breaking bugs. Because of that, I rushed the actual v0.5 release and it still had some bugs that I have to fix in a soon to come update.

So, because of that, I'm planning to up the beta access to +$20 patrons or something like that and give the +$10 patrons anticipated access. So, the beta will come out as always, give it a couple days to sort out any bugs and fix them, and then the anticipated access will be released. After a week, the version will be up for +3$ patrons and up, and after another week, for +$1 patrons. It will become public another week after that, or so. I know this will bother many of you, but I want to maintain control of when my work is made public and I can't do so with +100 people in the beta tier.  I hope you can understand and this doesn't make you mad at me :( 

As you see, I want to be very open about everything with you guys. Of course, feel free to write down your thoughts and opinions. I read and consider all of them.

My goal will still be to make the best adult game that I possibly can and try to keep my patrons happy with my content.

Thanks agains ans kisses!

Eva

Comments (13)

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Mike Rulez · July 12, 2017

Wow EvaKiss, you just broke the $3000 mark! :D Congrats! Would you consider putting in a $3000 achievement "retroactively" just to incentivize people not to let the sum slip below it? :)

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SDevil · July 11, 2017

Could you PM me the V0.6 schedule Eva?

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ataoz · July 5, 2017

So what will you do if those 100 people increase their pledge to $20? Will you make beta test thing to $30? You are doing great game and earning well deserved money. People like you and your patrons are increasing day by day. Then why change it? Even one of the most popular game BB is hacked&cracked and instantly leaked the day it released to around $40 by pirates. Anyway, this was my opinion. Best wishes for you.

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Eva Kiss · July 5, 2017

Definetly not gonna do that...

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Valornim · July 2, 2017

It is a good idea only if the 8 who are in the + 20 $ play the game. That is to say to raise all possible bugs. Otherwise, you will find yourself without any beta testers.

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Novamarauder · July 2, 2017

I understand your argument, but honestly I increased my pledge to $10 because I like the game so much I wish immediate access, even at the price of dealing with a few bugs. I am already supporting a lot of interesting games at considerable expense, if you double the price of beta access I shall be most reluctanlty forced to consider downgrading my pledge to $5, what a pity. I guess many beta patrons may consider the same course.

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Breadloaf · July 2, 2017

Someone will inevitably leak the game, even if the price is increased. So I think that you are right and that the rewards should stay as it is. Just add a notice in-game that the beta build is a beta, and even pirates would understand why typos and bugs are occuring. This Patreon has been incredibly successful, so changing anything is probably the wrong decision to make...

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Mike Rulez · July 2, 2017

Speaking of which, if the "proper v0.5" to be released anytime soon? No stress, just curios! ;)

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Enrico · July 2, 2017

Ok, two things: first of all if you keep working like you have in these months I'll never ever delete my pledge. I think I'm speaking for a lot of people here when I say WE CAN (most of us, at least) see the difference between a creator that is invested in his project and a creator that is here only to milk money (and there are, trust me). Second: I started with a pledge of 5 since the first month, not much but as I've said it's gonna stay constant...I was perfectlly fine with the higher pledges getting beta access, dlc content and so on. I have to say I'm not too happy to have a 7 days delayed release now. Best of luck in this and future projects ;) PS: 11 hours, jeez I hope you have at least the free Saturday

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Breadloaf · July 2, 2017

I also think that you should write a notice about this on your About page, since most doesn't scroll down pages of posts to find information. And you should probably consider taking some time off in the future. Working 11 hour (or longer) shifts makes me feel like a withered husk after a while... Unless working on GGGB feels like a vacation for you, of course :)

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Abelius · July 2, 2017

Well, it's inevitable to have your game hit chan boards as soon as you publish it. And even if it's a perfect build you'll have all those trolls in there whining about bugs, aesthetics, gameplay or any other little thing they think they could use to vent off their sad, sad lives. Those guys feel entitled to give flak no matter what you do, so don't feel bad at all. And you know what they say...: every publicity is good.

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Breadloaf · July 2, 2017

Yeah. Some people will bitch and moan, no matter the quality of the product. Trolls are better left ignored.

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elk998 · July 2, 2017

Good idea