Arenus - Almost there...
Hey folks!
Kaliyo here. The team's been working very hard on finishing Arenus. I've been in Crunch for the last two months roughly (Please don't cancel us, only I do crunch lol), and things are looking good.
We also want to give a big thank you to all the people who supported us over the last few months. Things have been a bit more silent, and we want to "No Man Sky" this game. Actions speak louder than words.
As said before, Arenus will be our last title where we do a "final release." We'll stick to monthly updates for all our titles in the future. It just works best for a platform like Patreon.
I don't want to give out a specific release date. I suck at that, we all know, heh.
But maybe June or July could be interesting months for us.
Features
Since we're very close to release, I would like to share the final feature list of Arenus and also mention a few other things you can expect in the game:
Arenus has a playtime of around 30 - 40 hours.
The game's replayability is massive because of the three gladiators, multiple endings and branching quests
Being a "completionist" will require 150~ hours of playtime.
The game will be around 6 GB - 8 GB in size
The game's resolution is set at 1920 x 1080
The game works on any device that supports Webgl 2.0.
It also works on the Steamdeck.A few weeks after the initial release, we will release versions for mac os and linux
The game first launches on Patreon, you folks made this project possible in first place.
So yeah, things are getting serious, heh. Let us know in the comments what you think, we'll also answer any questions to the game. But please keep them somewhat SFW because this is a public post. And as always ...
Stay tuned
- Kal
Comments (13)
from the demo to this, it looks absolutely stunning and like a work of love. excited to get one ha....both hands on this soon!
Could you give an approximate completion % as of now?
If we had a publisher they would probably say 170% because there's systems we could have removed, features that are just there because we think it is cool. Ideas that only survived because we stayed true Indie. But I know what you mean ofc. I would say between 90% and 95%.
Oof, I started to worry there, no news since march, I was wondering if you went crazy after an overdose of caffeine after crunching for so long =D It definitely looks good, I like the rework of the visual, it reminds me "Beneath a steel sky" in some way.
Thanks !Classics like Indiana Jones: Fate of Atlantis were a inspiration for the pixel art visuals. We hoped to achieve something that awakens memories but also looks fresh/modern.
I’m hella excite mang.
looking good.,
Will this be uncensored on steam?
There will be a free DLC that does that.
I won't lie I was tempted to cancel but I'm still here. Well be glad to play it when it's ready.
Thanks. It's important to keep in mind that we kept producing while I am finishing Arenus. We have so much content for Roundscape in the backlog that we'll release with the gold patch after Arenus. Easily twice the size of Emek's Rest or Vesper's Booty.
Thank you, im glad you responded so fast to my question xD
Super excited!
