Roundscape Adorevia - MV
Hi all!
It is time to announce probably the biggest change roundscape ever encountered. We're recreating the complete game in the RPG Maker MV Engine!
Why MV?
While VX Ace uses Ruby, a coding language especially created for RPG maker, the new MV Engine uses JavaScript. Everyone who has some knowledge on coding knows how much of a difference this will make. With JavaScript nearly everything is possible and the first build will show how much it improves the quality of the game.
Here's a list of the biggest changes you will see in the first MV build of Roundscape.
Bigger Resolution! We've increased the resolution by 50%. I'm sure everyone with bigger monitors will be happy about this change and everyone with resolution smaller than 1536 x 1152 doesn't need to worry, the game will automatically scale down. Here you can see the new resolution in its full glory: Click me
New Combat System!
As you can see we're now using a sideview battle system resulting in a better immersion and an overall more fun feeling to combat. There will be changes outside of the visual rework and we're sure that you'll like them.
One Problem that has been reported in an increasing amount are random crashes. You will no longer encounter random crashes while playing roundscape, overall the stability will be way better which was one of the biggest reasons for the MV engine. No FPS problems and no crashes anymore.
Windows, MacOSX, Android, IOS and even HTML5
are supported. At some point you'll maybe even able to play the game on your mobile phone or inside a browser.
QoL Changes. As mentioned above JavaScript is a great thing. There will be many changes that will improve the gameplay and comfort of the game. You'll be able to change classes through the menu, enter the gallery anytime you want and more. Also it will be visually a more pleasing experience.
Alright, sadly this also results in some bad news. We'll very likely have no new content this month but on the good side you can expect the first build around the 28th February. We've worked day and night to make this possible and while there's no time left to add the new content the artists and writers have produced will result in a even bigger content patch in March with over ten new erotic scenes.
We hope you're all excited to play the first Build of roundscape in the MV engine this month and make sure to ask any questions for the game in the comments, we'll make sure answer all your questions if possible.
Thank you for your time and let us know what you think
Comments (32)
I love Roundscape. It was the biggest inspiration for us to design our own game. A great job!
I am having a bit of trouble. A week ago on the 30th, I had pledged $10 for the month of June and I get an email saying it charged me $40 for the months of January-April and would like to know why and if I can get a refund or something because I did not want to be charged $30 over from what I originally pledged for.
hmm
How do i get back to summeredge? I talked to the wolf girl and after the quest i returned to the starting town .. Is it possible to get back to summeredge?
Yalllll should get the two last scenes with the farm origin mother done :3 The pictures are their, just need to implement the script. Not the one were you turn her into your whore but the other one where you convince her to quit THEN you convince her to have sex with you to help release her frustration :#
Bad coders in Ruby will remain bad coders in Javascript. This is not going to solve the bugs and crashes and saves that don't work from version to version. If anything, Javascript is worse a language than Ruby for many reasons. Maybe the API with RPG Maker will be better, but that will not solve problems due to bad programming/software design. Entire rewrites are really hard, and they rarely succeed, Good luck.
ok so i just saw bijark get hurt and talked to the magistrates.... what am i supposed to do ive looked everywhere
When can I get this? I been crashing so much. It makes me a sad dragon
Looks great! Fun story and great art deserved to have gameplay visuals to match.
i hope autobattle will stay ;)
Looks sweet :D I can't wait. For all those crying about keys, Trying directly messaging or using the support info. Please don't spam new reports with D: I don't have a key! Also CHECK YOUR SPAM FOLDERS!
Will this mean that all of the attacks will be animated as well (maybe as a long term goal)? Considering that one of my favorite characters has an interesting distraction technique..... this would be nice to see.
Is there going to be an option to turn the sprites into full size, real people? It's cool that other people like it, but I have a hard time visualizing a fight when not only are my enemies six feet taller, but my team looks like a group of three years olds.
Are you still are going to keep the key request thing cuz that takes longer than 24 hours to acually get and it makes me sad
Faster key management is a high priority for us. Regarding that topic we'll have some news towards end of the month.
Ooooh, looks promising! Love the little characters in the picture! Will they be animated?
Thanks for the info! Haven't really got to know MV yet. If they actually work, then that'll be great!
This looks very interesting. I am very excited to try everything out!
Wow, never expected such change. I welcome it, totally espacially the bigger resolution sitting here with a big screen. I can't wait for the combat to test out. Looking forward to it, keep up your good work and im happy to help out =)
Not gonna lie, being able to play this game on a mac would make things 10x easier for me. My PC isn't great and overheats easily. A mac port would make my day.
I like how the MV engine brings back the old style layout like in the original FF games. Little characters on the right and large enemy sprites on the left. I also enjoyed how the MV engine allows for the active time bar for initiative in other rpg maker MV games.
Actually we're looking into active time bars atm, they can help making agilty a more important stat. Also luck will be changed to Perception.
Disappointed that I have to wait 2 more weeks to play again, but hopefully it'll be worth it.
Wow gusty move changing engines this late in development, we'll all have to give it a good regression test ;)
I can already promise that everything will work better than the current builds at least with the second patch including the MV engine. We wouldn't do such a time consuming change if we're not sure that it will work out.
I'm sorry, I really don't want to crush your thinking about ruby and I really don't like it myself, and how why do you think it was created for VX Ace? <a href="https://en.m.wikipedia.org/wiki/Ruby_(programming_language)" rel="nofollow noopener" target="_blank">https://en.m.wikipedia.org/wiki/Ruby_(programming_language)</a> And JS cannot do anything ruby couldn't do, most probably JS only has more bindings inside RPG Maker. Everybody knows about coding will probably recognize your mistake 😊
Ah you're right, my mistake. I'm no expert in coding and before roundscape I never was confronted with it but I think that JavaScript is one of the more popular languages, you can find way more resources, tutorials and people who are fond for it which is very helpful while ruby fades away. But as I said i'm no expert.
....I think more investments are needed. If this keeps up we may have a 3d open world game soon...would be bloody worth it
Will the player's team sprites be chibi form as you've displayed here, or will be be increased to something more like the menu form later on? More immersive combat sounds great, and the side aspect has good future potential if you wanted to add clothing damage, sex attacks, "announcing" big attacks anime/manga style etc. Resolution increase is a welcome addition, assuming it doesn't negatively affect the mature artwork. More stability is also good, as is the quality of life changes, hopefully making it easier on both the player as well as you, the developers.
The Chibis or enemy battler are hopefully a temporary solution. The best case scenario would be that both actors and enemies share the same artstyle, I think only under that condition I can see sex attack which is a cool idea. Clothing damage Is a must have at some point but Big Attacks with small "movies" playing is something very unlikely since high quality animation costs a lot of money we should invest in other parts I think but feel free to convince me about it. We've choosen this uncommon resolution especially because of that reason so the artwork won't suffer in quality.
Yes sir just got done doing my own data migration from an indie language to java script and that was a nightmare but that it's done it's like heaven on earth to deal with. I no expect all the cool ideas that me and other fans shoot at you guys to come to life
Yeah, it's a very satisfying feeling when it is actually working inside the new engine and all the possibilites that are now opened are thrilling.
