FC 26│TU 1.2.1│KIARIKA Career Mode Overhaul v2.0
Video: https://youtu.be/2VDbSBVpwqQ
Download FIFA Mod Manager here: https://fifaeditortool.com/download
Differences between KIARIKA Career Mode Overhaul and KIARIKA Career Mode Overhaul Compatible+
KIARIKA Career Mode Overhaul:
Includes everything the full version of the mod should contain, with nothing missing. However, this may cause incompatibilities with mods that modify many aspects of the game. Ask KIA or Ari on Discord to make sure you don’t experience any issues.
KIARIKA Career Mode Overhaul Compatible+:
A lighter version of the mod designed to ensure compatibility with other mods, without losing its core technical improvements. The following features will NOT be included in this version of the mod:
None of the licensed trophies are included.
No Serie A licenses or goalkeeper kits from the full version are included.
No licensed names (Loc codes) are included.
No social media changes are included.
Remember to come to discord for help guys ❤️:
Update Log v2.0
All unlicensed trophies from the base game have been fully licensed, and the Player of the Season trophy has been replaced with “The Best” award. Full list of every new model: FIFA The Best, UEFA Euro, FIFA World Cup, AFC Champions League, ROSHN Saudi League, LPF (Argentina), Copa del Rey, Supercopa de España, Jupiler Pro League, Taça de Portugal, KNVB Beker, Svenska Cupen, Schweizer Cup, Cupa României, Puchar Polski, UNIQA ÖFB Cup, Scottish Gas Cup & Türkiye Kupası.
Fixed an issue with Luton Town’s GK kit.
Slowed down the rate at which players improve their weak foot or skill moves to make progression significantly slower. (without coaches: approximately 1 star per season)
Updated Puchar Polski’s tournament logo and texture to the new version.
Added the mod’s custom verified icon (of instagram) ✔️ to every influencer and media profile added by the mod to social media. Huge thanks to QH7 (qh7modder on Discord) for teaching us how to do it so thoroughly and kindly.
Improved the player match rating system: assists are now as important as goals, passes matter more, committing fouls or receiving yellow/red cards is much more punishing, etc.
Completely reworked the Ballon d’Or logic so it works fairly and logically again. Below is the explanation of how it works. Keep in mind that during the first season it is practically random and the game cannot calculate it correctly. (Whoever gets the most points wins the Ballon d’Or. Winning the UCL = 150. Winning the League = 50. Top Scorer = 100. Second Top Scorer = 50. Top Assist = 100. Second Assist = 50.) Additionally, unfair extra scoring bonuses for the Premier League were removed, ensuring that all of the Big Five leagues have a realistic chance of winning regardless of league bias.
The quick simulation system has been completely redesigned. There will now be more substitutions, more yellow cards, and results will be based more heavily on team strength while reducing the random factor. Now, if a small team wins or draws, it’s due to their level. These changes make leagues tougher and more similar to real-life competitions; standings, winners, top scorers and top assist providers will follow more logical patterns (this does NOT mean Kane will always be the top scorer). Base stamina consumption in simulated matches has also been increased, making squad fatigue management more challenging. (We recommend setting recovery time to “realistic” when you start your career mode.)
The deeper simulation system has been reduced from 10 → 8 maximum leagues that can be simulated, due to issues that began appearing which could compromise the stability of the game.
