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April 27, 2026

Progress on the Giantess Playground

Hello everyone,

I hope you all enjoyed the little mini-game I shared earlier.

My main focus is now shifting back to Giantess Playground... Unfortunately, I have some bad news: while I was modifying the code recently, I seem to have completely broken the controller for the entire tiny person mode…

The project has run into quite a few difficult problems that aren’t easy to fix… So I honestly can’t estimate when the next update will be ready right now.

Since Micah's destruction part is already complete, the project has returned to being mostly developed by me alone… To be honest, I’m worried the repair process might take longer than expected. I really appreciate your understanding.

If anyone needs to pause their subscription, that’s completely fine. The next update probably won’t bring any major gameplay changes. Right now, my main focus is on fixing all the bugs caused by the recent UI overhaul.

I’m truly sorry that the progress on Giantess Playground has been a bit frustrating lately. I will continue to slowly improve the game and do my best to get an update out to you as soon as possible.

The Steam and Epic updates will also be delayed. Thanks for supporting this project.

大家好,

希望大家喜欢之前的那个小游戏。

现在我的主要精力又要回到Giantess Playground上了, 有个坏消息是,可能在这段时间的程序修改过程中,我把整个小人模式的控制器搞坏了. 现在工程遇到了很多不太好解决的问题…… 所以我现在没办法估计下一次更新的时间了……

因为Micah负责的破坏部分他认为已经完成了,所以现在项目又回到了我一个人制作的状态……

实话说,现在我担心修复过程比想象的要长,还请大家谅解。 如果大家需要暂停订阅也完全ok。

估计下次更新在玩法上可能不会有特别大的变化,目前主要的精力都要解决UI的更新所导致的不可预料的bug。

实在抱歉这段时间Giantess Playground的进度有点令人沮丧。我还是会继续慢慢完善这个游戏,争取可以尽快给大家发布更新。

Steam和Epic的更新也会延迟,希望大家理解。

Comments (7)

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NGRMJAY22 · May 10, 2026

A suggestion I have is when you get later down the line in development maybe improve the vore aspect because it simply just lifts them over her head and drops them overall I see the potential and I know this game is gonna be amazing

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Kauw · April 27, 2026

Hey, first of all awesome game. The way it looks and sounds is incredible. I've been playing it for a couple days now and it does not get boring at all, even my girlfriend wants to play it now and she almost never games. Sorry to hear you ran into these problems, that must be pretty frustrating for you. Anyways, I read that you like to get feedback so here's everything I could think of regarding the main giantess playground game(hopefully it can be useful one day once your game is working again): *The mechanics of her arms, hands and fingers seem very robotic compared to the flowing mechanics of the rest of the game. On top of that it would add a lot of realism if she could pick things up (and maybe put things down)in different ways too, like with two fingers instead of her whole hand when it's a small object compared to her size, or with two hands when it's a big object compared to her size like a ship, or grabbing tinies from the inside of buildings, or picking up vehicles and emptying them in her hand etc (I realize this might be complicated). *When being eaten or placed against her breast you just kind of fall against her face/chest and get the "you died" screen, same when she does it to another tiny. Some more detailed mechanics in that regard would also make it look a lot more realistic. *When in tiny mode the AI giantesses seem not very active or are very repetitive (This is the biggest thing for me) More random actions of the giantess when in tiny mode would make a world of difference. For example picking you (or other tinies around you) up and keeping you around. Placing you in her bra or panties, putting you on her shoulder or keeping you in her hand while continuing doing what she was doing. Taking you out later to toy with you or kill you. Maybe the giantesses could even occasionally interact with each other. Perhaps they can sometimes sit or lay down for a while and interact with their surroundings from those positions etc *The tinies around you could use some more realistic behaviour. Some could abandon their car and run when they hit something with their car, some could find a place to hide, some could try to fight the giantess for example. *When being picked up in tiny mode you just kind of freeze while she reaches down. Perhaps you could add some animations in which she blocks your path with her foot or hand or leg first. *Stepping onto a higher or lower ground also tends to look unnatural(she glitches a lot), perhaps a separate animation would be a solution for this? To name an example; in assassin's Creed when you walk into an object you can step into it kind of halts and and starts a step up animation. *Her facial expressions seem doll-like, also her mouth movement when speaking is kind of limited *Grabbing specific targets as a giantess is kind of tricky. She either wrecks it by accident or grabs empty air. Some ideas: *A tiny mode in which other random tiny characters can suddenly become big(like a virus). So you're trying to survive the already existing giantess but the women around you could also potentially suddenly become gigantic and turn against you. I think it would be interesting if some of these women would look a bit less model-like than the existing giantess characters so there's an element of surprise as you won't be able to guess which one it will happen to. *A bigger variation in bodytypes, looks, ethnicities and ages of the characters(I like these current models the best but they do all look very similar) Some potential bugs i encountered: *Buildings completely explode when walking near them (not even touching them). They don't partially collapse or anything either, they just completely blow up. *You often freeze (but not the rest of the game, only my tiny character) when you start hide and seek mode. Usually it unfreezes after a moment but not always. I have an rtx5080 and I don't put the settings on max so I doubt it's because of that. *Cars sometimes disappear so you'll see the driver floating above the highway *When going from giantess to tiny mode the giantesses freezes and just kind of stands there like an armour in an armory *Spawning Enemies in hide and seek mode is impossible (is that on purpose?) Some random stuff: *This might be just me but I can't seem to make it work properly with the controller, only with the keyboard and mouse. Also the layout in which you can see which button does what seems incomplete and so does the tutorial. *I find the crunch sound when she eats a tiny kind of unpleasant as chewing is a bit too gory for me but that's just my opinion Thanks for all your hard work so far, I'll continue to support, don't give up man 😌

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GiantessGameUE5 · April 28, 2026

Well! Thanks for giving so many suggestions, I’ll try to reaching there one day

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Ahdharr · April 27, 2026

Are "hovering"/drifting/gliding issues when walking from older builds (and detection of giantess making contact with buildings at larger sizes) mostly resolved then if Micah has seemingly moved on?

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GiantessGameUE5 · April 28, 2026

Hmm… it’s using a low poly proxy model for detecting the collisions… I guess the reason why it’s not accurate is because the actual models may look different than the proxy model.

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ALFAORTIZ · April 27, 2026

Honestly, this game has improved significantly since I first started following it, when it only consisted of models and buildings on a white background. I hope you don't lose heart in resolving the current issues. From my perspective, please take as much time as you need; I truly value the effort and investment you’ve put into this project. stay strong!!!!

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GiantessGameUE5 · April 27, 2026

Thanks… I’m not giving up this project. Just it’s taking way much longer than I expected to fix and get the project back to work… meanwhile I really wish to add some new gameplays to it… so yea, I guess it’ll take some time to get there