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February 15, 2026 16:9 · Landscape

About the recent progress and a poll for our future animations

Hello everyone!

I hope you’re all enjoying the last update!

Some of you on Discord may have already seen the news. I’ve started working with an animator who does attack animations for Skyrim's Size Mod. He just delivered our very first looping attack animation:

The level of detail is definitely a big step up from my old animations. That said… I’m still not very satisfied with it. It feels a bit too “monster-like,” and the movements come across a little too masculine for a giantess vibe. The animator is really eager to get honest player feedback, so I’d love to hear what you think! We’re planning to overhaul most of the current attack animations together. The goal is to split them into two clear categories:

  • Short, fast, combo-style attacks (more like action-game combat)

  • Long, sweeping, range attacks (the classic giantess “toying with tinies / smashing buildings” feeling)

We’ll also be adding skill trees and upgrade systems later to make the game more fun and replayable. Since I need to pay for the animations, your opinions really matter. If you have any reference videos that feel “giantess-perfect” to you, please drop them in the comments or DM me. I’d be super grateful!

Also, about this month’s update plan. The past few weeks have been rough — I was buried in PayPal and tax headaches, and my energy has been pretty low. So instead of rushing the main game, I’m resetting the UI from scratch and building a simple side-scrolling mini-game myself. By the end of the month, I should be able to release a full horizontal giantess-themed mini-game as this month’s Patreon reward.

Finally, the Chinese New Year is almost here!
Wishing you all a very Happy Year of the Horse! Thank you so much for your continued support. It really means a lot!

大家好!

希望大家对上一个版本的更新还满意。

有些在discord的人可能已经看到了最近的一些消息,我找到了给Skyrim的size mod制作攻击动画的动画师进行合作,他也给我们提供了第一个循环攻击的动画。

首先动画的细节确实比我之前手key或者找不专业演员动捕来的好,但是实话说我对这个动画也不是很满意,感觉看起来有点像怪兽的动画,而不适合giantess,动作看起来也有点男性向…… 但是动画师他自己比较坚持希望可以得到更多玩家的反馈。所以我也想听听看大家的意见,鉴于这次希望和他配合重置目前的大多数攻击动画,计划会将动作分为几类:短平快的攻击动作,以及长的范围攻击动作,前者更适合作为类似action game中的攻击,后者更像是giantess玩弄小人、建筑使用。后面也打算加入技能和升级系统,慢慢让游戏变得更有乐趣。毕竟也要付不少的费用,所以也希望听听看大家对于动画的建议。如果大家有合适的参考动画也欢迎留言或者私信我。感谢大家!

对于本月的更新计划,因为前些日子被paypal和税务的问题折磨了很久,最近状态稍微有点差,目前的计划是会重置UI,然后我自己在做一个横版的小游戏,所以月底大概会给大家更新一个横版giantess主题的小游戏作为本月的Patreon内容。

后天就是Chinese New Year了,祝大家马年快乐!

Comments (13)

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ALFAORTIZ · February 23, 2026

I don't like animation; I prefer elegant poses and walks.

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DB · February 21, 2026

I really love the current girly vibe of the animations — it has that playful, brat-princess energy that feels incredibly captivating from a male perspective. The brat princess attitude, confidence, and teasing presence make it much more engaging and strangely mesmerizing. Personally, in my giantess fantasy, I’m not into monster-style destruction like Godzilla. What makes it interesting to me is the contrast: a spoiled, confident brat princess casually crushing tinies and buildings simply because she can — maybe she’s bored, maybe she’s amused, maybe she’s just having fun with her power. That playful dominance feels much more immersive and character-driven than a creature rampaging like a monster.

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shelly · February 18, 2026

I think another cool thing would be sort of 'context-specific' animations. Like kill high rise window cleaners in a specific way, or destroy bridges with a special animation that's more cinematic.

谢
谢奇谕 · February 18, 2026

你好,我在epic上面买的游戏,他会随着版本更新的吗

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1zzz4X · February 17, 2026

uh maybe it can be a bit more elegant, and WE NEED an EPIC update!

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GiantessGameUE5 · February 17, 2026

Ah… Micah is taking charge of the EPIC update… and he seems having some trouble with the projects recently…

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Arnd Rosemeier · February 16, 2026

I like the animation in principle but i think the actual animation SPEED should heavily align with the giantesses size. At the moment (in the last build) if you shrink down the giantess to normal human size, the animation is still 'giantess slow' and unrealistic, also the sound effects. I like to do a play through where i start normal sized and have growing by destruction on. I think its immersion breaking if smaller giantesses are too 'clunky' and really big ones move too fast. For the really big sizes to feel weighty, turning around should also be slower. Maybe make this a toggle, some people might not want that kind of realism, but i would dig it.

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Ahdharr · February 19, 2026

Yeah I'm one of those who wouldn't. I like the animations to be constant. We're already ignoring square cube with giantess content as-is. I'm inclined to not want it to look like she's walking through a wading pool when moving. I can respect those who want that though.

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Ahdharr · February 16, 2026

If the animator is from the Size Matters mod, does that mean we can possibly expect a vore animation in the works? For me the issue in the older build I previously subbed for last year was the "hovering" issues, which in videos for more recent builds seems to still be a thing? Honestly I'd take more "monster-like" animations if it meant the models feet were actually making contact with the ground reliably when walking/etc, and collision detection (when giantess' feet are hitting buildings at bigger sizes, even using the standard model from the base game) was better. Of course more giantess "looking" animations would be great, there is still more to be done on that front, which animations will hopefully help with.

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CaptainHowdy · February 16, 2026

I personally love a slow, powerful monster vibe!

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SunShine · February 15, 2026

I agree with Power2All. Good animation, but I feel like it's a bit too exaggerated to be human-like. By the way, just a quick suggestion: it would be cool to have some giantess voice lines (different voice character for example) that are more friendly or protective instead of just arrogant (maybe even an 'accidental destruction' type of personality). I think it would fit the 'city defense' mode perfectly. Keep up the great work! XD

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Arkadiusz Witkowski · February 15, 2026

Could there be a target selection system? Like you hold a button to highlight the current target but then you can scroll or press an arrow to select a different one and lock on it. And if something is attacking you, can the target selection prioritize only the attackers. It's frustrating when you'e loosing health but don't know who's attacking you and can't easily target them. Short, quick attack animations would be perfect for that.

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Max pOwer · February 15, 2026

Love everything about this game. Think the only thing I really want is more vore animations so we don’t have the same one animation for vore