Sorry, an Update on Game Development and Patreon Pause
Hi everyone,
I apologize for the recent issues with the latest build. While fixing the crash bugs, new problems emerged, causing the game to run at 30-40 FPS. I plan to take a few weeks to migrate the game to Unreal Engine 5.6 and rewrite the core game logic. As a result, there won’t be any new gameplay updates this month.
If you’d like a refund for your Patreon support, please reach out to me directly. Alternatively, you can wait for the next update and request a free copy. I’ll be pausing the Patreon until the game is stable with its current features...
Thank you for your patience and understanding. I’ll try my best to deliver a better experience soon.
很抱歉最近的版本出现了问题。在修复死机问题时,出现了新的性能问题,导致游戏帧率降至30-40 FPS。为解决这些问题,我计划用几周时间将游戏迁移到Unreal Engine 5.6,并重写游戏逻辑。所以这个月可能没办法更新新的内容。
如果您需要退款Patreon,请直接私信或留言告诉我。您也可以选择等待下一次更新后向我要一个免费版本链接。我会暂时暂停Patreon,直到游戏当前功能稳定。
感谢大家的理解与支持,我会尽快完成优化,带来更好的游戏体验。
Comments (9)
行吧,毕竟开发是一件很难的事,作者加油,下次更新等着你哦
没有关系,作者,我充这个p本来就是为了支持你的,希望你继续坚持下去,期待你王者归来😄
Sounds pretty extensive, I hope it doesn't need too much of a rework. Wish the best of luck to you.
Well, I just spent whole day setting up the ue 5.6 source engine. it seems some of the plugins which City sample uses are invalid in ue 5.6… so I need to find a walk around of it
Don’t worry. Things happen, take your time.
for the hang error, it’s because I set the Navigating Bound a bit smaller than the map. So if you go beyond the Navi border it’ll make the game run into an infinite loop…
So if you don’t walk too far from the initial position then it should be fine.
没关系,等你王者归来
Darn my build is so old
