Advances of the week
This week was more of correction and programming
-Reprogramming menu widgets
since all the graphic designs were being renewed
I am coupling again all the menus and graphic designs
for which it is looking better and is taking final phases of this
-total programming of the demo project
Soon the project would be entering the final phases of development of game modes, etc.
I do this because it would be soon to show a gameplay with all its menus
It really doesn't take much, just that these things take time and most systems are done.
-transfer of final char for first person mode
Well I'm already replacing the test dummy to a real char so that this enters the final phases of the system
As I mentioned, the only thing missing would be a few things like the 900 degree system, g-force reaction (this is optional for the demo) and gear shift animations.
-cg rendering art
I am also creating new renders for the final phase of the graphic design
jakub is in charge of the final-prototype graphic design and I am in charge of creating the cg arts for the obvious reasons
-Wallpaper engine
With respect to the wallpaper engine, I would like to do a survey on that, unfortunately creating wallpaper engine manages to make me detach from the project by creating artwork with more details, I would like more to deliver only project wallpapers in very high resolutions, thus saving more time, less damage to the gpu, but you decide, if the wallpaper engine or just wallpapers.
thanks for supporting the project
