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September 25, 2022

Advances of the week

Hello guys

 progress of the week


-Touge attack now supports

DLSS

Ray tracing reflections

Fidelity FX


-e moving forward with the hakone map, I already added the main details like the walls

guardrails, now I am creating all the detail assets, they are almost ready

just need to texture them


-scability menu , it is now possible to modify the graphics in the game

like shadows , post-process , global illumination and even enable raytracing reflections

also like amd fidelity fx and nvidia dlss "all these options are already saved when you apply them"


-vintage filter effects 90s in real time

now it is possible to play the whole game with "vintage" mode with this mode

In all the maps you can play with 90s filters, simulating a vhs in the game


Thank you for supporting the project, I will continue to make 50% visual advances and 50% programming in the week, I think it is

a pretty good method