Advances of the week
Hello guys
progress of the week
-Touge attack now supports
DLSS
Ray tracing reflections
Fidelity FX
-e moving forward with the hakone map, I already added the main details like the walls
guardrails, now I am creating all the detail assets, they are almost ready
just need to texture them
-scability menu , it is now possible to modify the graphics in the game
like shadows , post-process , global illumination and even enable raytracing reflections
also like amd fidelity fx and nvidia dlss "all these options are already saved when you apply them"
-vintage filter effects 90s in real time
now it is possible to play the whole game with "vintage" mode with this mode
In all the maps you can play with 90s filters, simulating a vhs in the game
Thank you for supporting the project, I will continue to make 50% visual advances and 50% programming in the week, I think it is
a pretty good method
