Touge Attack test 2.0.1 out now!
hello guys we update the test with these features!
-Lap Time Recording System
Lap times are now automatically saved. You can view the best time for each car on the map loading screen. Additionally, if you set a new record, "New Record" will be displayed when the race ends.
-Color System
You can now customize the color of your car for races to suit your preference.
To change the color, simply press the change button.
This feature is also available in Photo Mode.
-Tire changes for XR7 and C12
We adjusted the tire settings; feedback indicated that the cars were easy to control at the rear even when pushed to the limit, so we modified the values to achieve the more natural handling characteristics of a rear-wheel-drive (RWD) vehicle.
Thank you so much for the support , if you download the 2.0.0 replace them for the 2.0.1v
all links for the 1.0v and 2.0.0 will be replaced for the lastest update
Download link here :
Wetransfer : https://we.tl/t-dPyzVeCKNRxHYnF4
Google Drive : https://drive.google.com/file/d/1vHwiFhflUd9C7L42bkZD_QWx5enwJxWA/view?usp=sharing
Comments (28)
I had already commented but i wanted to add this the physics are really good especially with the camera, but i feel that the camera is almost weakening the physics, you have these insane camera rolls which feels really good but in those moments the body is supposed to be rolling but everything feels super stiff and planted and sort of in a indesireable way theres no slippage or oversteer until you dont want it and its hard to get it to understeer though it does do that and in order to slide on controller specifically it is especailly hard to do so really the only option is to hit the handbrake. it feels like every car has titanium strut bars that give no flex or roll and the worlds best tires knows to man that randomly get mario kart banana'd and it makes it feel worse imo it feels more like hillclimb mario kart than touge with how planted and random it feels.
Thanks for the feedback! We’ll be making improvements to this for the demo. In fact, we’re already working on a completely revamped physics package to resolve all these current issues. We don’t want to make excuses, but Unreal Engine makes it difficult to work effectively with vehicle physics.
great game fun to play when it works, my main concerns are getting a wheel to work for me was a little janky, i had issues specifically with the axis's and them not working correctly i had to invert them but then that caused new problems as well as on controller most games use the left bumper for a clutch button but on here i am only able to use an axis, for all things that need it, if you are using controller you are only able to use those as axis and not buttons which can get very confusing with the controller mapping scheme most games utilize. Physics sounds and graphics are amazing its really the controls and actually being able to play the game ive been having issues with
Hello, thanks for your comment. We only have axis assignments for these functions, as the hardware we use only accepts axis inputs rather than buttons. I’m very sorry about this issue; we have a troubleshooting guide on our Discord that can resolve most of these problems.
Hey, controller steering doesnt feel too good at all. it feels like there is another person trying to steer the car while driving in a straight line. once correcting the car to go straight it will over steer no matter what and then your having to fight back and get the car stright again. its hard to explain.
having this issue too im going to try this right now but im thinking maybe change the deadzone?
Do you plan on adding support for linux? I managed to get into the menus using GE-Proton and installing the C++ redistributables but getting into a map just causes to the to freeze while loading up.
UPD: managed to get it running using Proton GE 8.10. Performance is rough but that is expected.
This is really amazing , I just wish it could handle more than 1 control input , I can't use my handbrake via it's normal binding or x360ce emulation sadly. It's an Arduino handbrake. (The game seems to be stuck to one controller at a time and enabling keyboard disables the wheel, if keyboard was usable with wheel I could bind the handbrake to the space key for example)
hello friend, what are the system requirements
can use me will i did all the setting
Will this be available on mac?
I could put together a build, but I’d be flying blind as to whether it would work properly, since we don’t have any Mac PCs.
once the game is fully finished, it would great to also be able to get the game here (free or one time payment) so that way we can official own a copy instead of have the license for playing the game on steam (game ownership & preservation). Maybe also some kind of crossplay and/or cross-progression could be interesting.
Hi there. Yes, we’re aiming to launch the Steam page soon; we’ve been facing some personal financial issues that have made things difficult. For now, we’re distributing the test versions via links, as that has been the easiest method; however, when we do launch on Steam, we’d also like to release physical disc copies so you can keep a copy for a lifetime.
Hello, is there force feedback for steering wheel?
Only bumps, potholes, and terrain features are currently available; we are working on adding more effects.
This game is heavy? like needed latest card i only have a gtx 1660 super....
use the dx11 mode , possible will be run
loved 1.0v from the short hour i got to play so gonna try this soon, is there any plans for customization in the future in terms of simple body kits/wheels, or is the main objective to improve the main driving aspects as of right now?
This test is designed to technically evaluate game elements such as sound, physics, and so on; it allows us to gather feedback for the future of the full game. We may roll out further updates to this test, but it will be replaced once the demo is ready. We documented all changes made in version 2.0.0, and this version—2.0.1—includes everything from 2.0 plus a few additional features.
Amazing! Would you consider building a Mac release too?
i will try to check it
u doing it for free if you upload the game for steam i will buy from early versions
yes , test and demo will be free
Great!!
i want the multiplayer!🔥🔥🔥🔥
Cool
