Weekly Blog #9
Hello!
Just some news, bad and good :/.
First off Ive been having some issues with the first part of the pyra animation, its more or less done, most facial animations are done but I might change some stuff because I dont like it that much.
Second Ive been messing with shaders again, been tweakingut because I didnt like how it was looking in action, been testing new stuff too , for example a controlled light that can make the shader look more or less simple and also a bit more complicated (last 3 pyra pics). I can mess a lot with this light like changing its direction, make it sharper or softer, changing its opacity, increasing or decreasing it and also I can make it affect the face the influence of the light on the face, in the pic I think it's really heavy but I can change its opacity or range pretty easily for example. In short, I can heavily modify the model detail depending on the scene pretty
Also my shader now have visible shadows, I was bummed the shadows of my previous shader were really bright, now they are darker
Also this Pyra has huge hips btw
Finally also been working on a Nia model but its really early tho, her face shader isnt completely done and her body tone hasnt been changed yet, no face drivers either so its really early wip rn.
Probably gonna do a WIP blog of the animation around friday
Cheers,
Blob
