ReeSabers update v0.3.6
Reezonate is working hard on the Preset Editor for the Quest, and in the process of doing so, he revisited, fixed, and improved a lot of already existing features!
Please use the same link to download the update:
https://beatleader.xyz/supporting-project/link
Changes:
Reworked Motion Smoothing:
- now uses curves to allow smoothing hands shake while preserving full swing angle
- fixed: vanilla trails not being smoothed properly
Blur Saber changes:
- added "Depth Write" material setting: allows to force ZWrite for proper intersection. Should only be used on fully opaque parts, preferably with 0 Blur Frames
- added "Start Cap" and "End Cap" mesh settings: allow to create hollow shapes without end caps
- using 0 Blur Frames now unlocks the usage of module Z Rotation and X/Y Scale
Particles changes:
- added "Inertia Multiplier" setting: allows to change blade movement impact on particle initial velocity
- removed numerical limits for Air Physics settings
Added new drivers:
- SwingAngle: angle between saber direction and Z-axis direction. Negative if saber is pointing down
- SwingStartAngle: same as SwingAngle but measured on swing start and preserved for the entire swing duration
- TimeBeforeCut: song time between 'now' and the next spawned note. Separate per hand
Built-in Presets changes:
"Inferno", "Blizzard", and "Sparks Cut FX": improved particles physics
"Nebula": Big VFX rework
Reworked and added back "Demon" preset
Added new "Overswing Trail" preset:
- shows the direction (top or bottom) and the amount of overswing, uses new SwingStartAngle driver
- if your 'SwingAngle' is less than 110°: trail is not visible
- if more, trail will appear for the first half of the swing (on the bottom if you swing too much down, on the top if you swing too much up)
- from 110° to 130°: yellow to red
- more than 130°: red
Preset Editor changes:
QOL changes:
- added 2 new saber preview positions (above editor window and preview controls window)
- added ability to use color override settings for the saber preview
- increased editor window height
- now opened tab is preserved when switching modules (if possible)
Curve editor:
- fixed: value override on point overlap
Gradient editor:
- clicking on top half of the gradient will always create a new point, instead of selecting the closest one
- a newly created point will always copy the color of the nearest point, instead of the gradient color under the cursor
- fixed: value override on point overlap
Other fixes:
fixed: very old presets not loading properly on Quest
fixed: inability to select existing preset on save
fixed: TipTravelLoop with very low interval becomes noisy over time
Thank you for your support and we hope you will have a nice day ❤️
Comments (17)
i have the ree sabers already but i cant get the new version:( is there a way to fix that?
Explain your problem in the BeatLeader Discord server please. Patreon comments is not the great place for troubleshooting
Hey, if you can you should add a BPM driver, so we can have sabers that flash to the rhythm or something, that would be cool. (if it's possible)
Noted
Hey I got banned because I got hacked and I was wondering if you can unban me? My discord is oen_xylo
Oh hey I know you, damn how you got hacked?
lend me this banger of a song please
https://beatsaver.com/maps/38dce
Still have to fix nebula performance on quest
You can just reduce particle count to make it work. Not every preset is meant to run on weak quest hardware. Trying to limit everything to quest capabilities hurts the quality and the look imo
What exactly is new with this update for quest?
Preset Editor for the quest is not yet finished, but you can use all presets with all these new features already
Yesss let’s fking goooo
Amazing !
WWWW
My PC if I had those presets: CPU GPU RAM DISK 100% 100% 100% 100%
Lmao disk usage wouldn’t go up tho, that’s just for writing or reading from disk.
