2020-06-16 14-53-34.gif
June 16, 2020

Trash in Willow Creek

Sample of some new trash functionality I'm working on. If you see green dots in the video, that's just some artifacts from the export to GIF.

[Video Version]

Comments (11)

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Celia Robertson · June 17, 2020

This is going to be even better... Wow! Thank you for being so creative...

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Renée Cahl · June 17, 2020

Amazing!

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Destiny Wasson · June 17, 2020

I love this!! Could you try and make them rummage-able as well? My games keep glitching and there are never any options to dig around in them... It makes gameplay 100x harder.

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FlowersSimFactory · June 17, 2020

Oh wow! Very interesting, excited to see where this goes :D

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AnitaSims · June 17, 2020

This is so cool! I'm lost for words. 👍😁💕

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FunkyJ · June 17, 2020

This is awesome! I've already trashed up parts of willow creek with T.O.O.L but this is really exciting!

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Lily · June 16, 2020

<3 omg looking forward to it!! awesome work!!

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Miri D · June 16, 2020

Oh this is SUPER exciting!!!

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Marco Cantillo · June 16, 2020

OMG. Thank you so much for this! I discovered the layer system recently when I was digging trough the code searching for a way to activate NAP's on districts with unplayed househoulds. I saw the potential but I didn't have the skills to actually replicate that in other wolrlds. This is something EA should've done to give sense to the pollution thing outside Evergreen Harbour! Are you planning to add this through NAP's or something like that?

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TwistedMexi · June 16, 2020

Not at this time, I personally find trash being an on/off via certain NAPs a poor design choice. I had expected trash to scale based on how industrial your footprint is, and that's the system you're seeing in the video (just scaled to be quick for demo purposes) You can see the footprint actually changes to industrial when the heavier amounts of trash spawn.

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Nigeria Sheppard · June 16, 2020

This is amazing!