Trash in Willow Creek
Sample of some new trash functionality I'm working on. If you see green dots in the video, that's just some artifacts from the export to GIF.
Comments (11)
This is going to be even better... Wow! Thank you for being so creative...
Amazing!
I love this!! Could you try and make them rummage-able as well? My games keep glitching and there are never any options to dig around in them... It makes gameplay 100x harder.
Oh wow! Very interesting, excited to see where this goes :D
This is so cool! I'm lost for words. 👍😁💕
This is awesome! I've already trashed up parts of willow creek with T.O.O.L but this is really exciting!
<3 omg looking forward to it!! awesome work!!
Oh this is SUPER exciting!!!
OMG. Thank you so much for this! I discovered the layer system recently when I was digging trough the code searching for a way to activate NAP's on districts with unplayed househoulds. I saw the potential but I didn't have the skills to actually replicate that in other wolrlds. This is something EA should've done to give sense to the pollution thing outside Evergreen Harbour! Are you planning to add this through NAP's or something like that?
Not at this time, I personally find trash being an on/off via certain NAPs a poor design choice. I had expected trash to scale based on how industrial your footprint is, and that's the system you're seeing in the video (just scaled to be quick for demo purposes) You can see the footprint actually changes to industrial when the heavier amounts of trash spawn.
This is amazing!
