T.O.O.L. 11/15 Update
All,
TOOL has been updated for 11/15/19. Functionality remains the same, just shift-click the objects to bring up the TOOL menu options.
Please note that the download options have changed. TOOL v1.1 brought you the option of being able to move the cursor around while a TOOL dialog was open. Unfortunately for now, this causes some quirky behavior with other game dialogs (like confirm boxes popping up under the current dialog). This doesn't hurt anything but it can be a little confusing.
For this reason, I'm moving it to a separate version of TOOL for now - So the downloads below include both a Tmex-T.O.O.L.package and a Tmex-T.O.O.L-MovableDialog.package.
If you want the non-blocking dialogs, use the MovableDialog package, otherwise use the normal TOOL.package.
Whichever option you pick, you'll also need to download the Tmex-TOOL.ts4script file. Also a reminder that unless you install my Always Testing mod (linked below for convenience), you'll need to make sure testingcheats true is on before TOOL options will show.
Thanks everyone!
EDIT: I've removed the movabledialog package until it's updated for the June patch. Please use the normal package instead. Thanks.
Comments (45)
An FYI, with the new pack, "Eco Living" Tool prevents me from loading or even accessing the new world "Evergreen Harbor". Verified by No mods and 50-50 to id the problem. More specifically, I had the problem with the "Tmex-T.O.O.L-MovableDialog.package" package. I'll try the first one and test.
That was it. The original (1st) non movable package works fine.
Looks like the latest patch broke it for me, or actually what I noticed is I cannot see the neighborhood of Evergreen Harbor if I have this mods in my folder, so I removed it.
doesnt work with new patch or pack
*pack
t.o.o.l does not work with new eco living expansion back
Just wondering as well if this Mod is still compatible with the most recent patch or should we wait until the release of the Eco Lifestyle EP? Thanks!
Does this mod and your others still work after the recent patch?
That's marked, too. So unless the sims 4 broke something, your mod might need to be looked at or just wont work for everyone.
Mods are all or nothing unless you're on an outdated version of sims. If you stop by my discord we can help further. TwistedMexi.com
For some unknown reason your mod has stopped working. I only ever had yours in one folder deep since I had first found it, nothing more then that. I noticed it stopped working, however, after the most recent update. Could that be the reason?
Probably need to reenable mods in game play options
I am unable to open either of the package files. The ts4scrit files open.
You shouldn't open any of them. They go until your mods folder as is.
Hi I just re downloaded this and it still doesn't work for me. I think I did everything right,but I am new to mods so any help is welcome. Thank you
Hey TM if I remember correctly you said not all objects work with this mod. There are some things you can't adjust? I was wondering if we found something we would like to have added as usable by TOOL can we request it?
Well yes and no. Some objects can't be rotated in certain ways because it warps the object model instead of rotating. There's nothing i can really do about that so it couldn't be changed by request. Most objects are fine though
Awesome mod! Thanks so much for making it! I was wondering, are some objects not able to be rotated vertically? I found some that just stretch/skew after putting the angle degrees in, like the starter hedge for example.
Is it just for me that this mod is not working in the Uptown district?
This Mod is a game changer. Now all of my off lot parks are now filled up without wasting a resident slot.
does it let you delete mouse holes for good
so much thanks. your mod solve my leaf pile problem :3
Hey babe, is the tool mod broken? Im pretty good with mods, but for some reason I cant get this one to work at all. I installed the update as well. Thanks!
Hi there! Does this mod works for the newest patch? 160120
Yes;)
Hi! Just downloaded the newest version of this mod but it doesn't seem to work. The removing windows part was going really well and when i tried to put new windows, there's a glitch. The window hole is in the spot I wanted it to be, but the frame shifts a little. I have testingcheats on. Any clues?
For some reason the grid is rotated a bit in some of the City Living apartment, making it really hard to move stuff :/ EDIT: Here's a screenshot of the rotated grid in one of the apartments https://imgur.com/AQw62DV
The grid is aligned to the world axis, it's actually the lot that is rotated
This does not work in my game. I downloaded the Mod, installed it. Restarted the game. Then I activated the cheat code but when I shift+click on the object with the right button I don´t see anything. Can somebody help me out please?
Dude you rock, I just wanna thank you sm for all your hard work!
Hey! I wanted to thank you for your amazing work! You've done such an awesome job helping machinima creators with this mod, and I was wondering if it would ever be possible to toggle two objects at once (for moving two sim teleporters at the same time) because right now it's very time consuming to move them both individually. Thanks! ♥
Thank you so much for all your wonderful mods and work you put into it. Just plain genius. Thank you again.
does this still work with the recent patch update??
SIms cannot use objects placed on Campus (DU) off-lot area. please enable that somehow.
I'm finally able to change those terrible windows from the cheaper apartments, thank you!
Thank you for the update - This is a great mod :D
I don't know what I'm wrong, I'm unable to right click for cheats, help please if you can
I'm doing wrong
I just updated your always testing cheat. Is your all cheats updated? I'm having so many problems, so I'm going through all my mods. Thanks!!
All of the always mods are compatible
Thank you for the update! 💕
why would you not open or unzip?
Because that's not how script mods are installed.
Thank you for updating both, it's nice to have modified the first, you're awesome
Thank you!
